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The Souls series, subnautica, and Hitman all do this well. Minimal story, skippable cut scenes, and fantastic gameplay and environments.
In all of them you can dig deeper if you want, but it’s almost always optional.
There have been very few games where the story is what grabs me, I want fun and engaging gameplay and character development (stats, perks, weapons, etc).
The one exception is Mass Effect, but that game just has everything.
That is still one of the most surreal moments to come out of that whole mess.
I just don’t understand how it was allowed to play out. At some point, someone had to decide that going ahead with it was more important than waiting a day and finding a suitable location.
For the life of me I can’t remember what the press conference was about, only the screw up.