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Joined 8 months ago
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Cake day: March 18th, 2024

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  • Still Divinity: Original Sin II. While the first island was, by comparison, far more open, this last area of the game is falling back into a lot of the same downsides as D:OS1, where you’re very pigeon-holed into what you can do next. Often times, I can only find a combat encounter that’s a level or two higher than me, only to eventually stumble upon a lower level area that I couldn’t find earlier when I needed it. It turns the combat into a lot of save scumming, which is unfortunate. Still a very good game, but Larian did so much better in BG3, and you can feel it.






  • Nintendo will last longer on what is quickly becoming an outdated business model because they sell to a large audience of children. Their older Zelda or Metroid fans are more likely to be bothered by the fact that, for arbitrary business reasons, they’re prohibited from running those games at higher frame rates or resolutions. But I’m a tinkerer. If I want to do something my way, and there’s a way to do it, I’m going to. Nintendo could monetize me, but they opt not to.



  • It’s interesting that you assume I pirate Switch games just because I can see why people pirate. I probably booted up Yuzu at some point to just see it running, but I only actually played Switch games on an actual Switch. My preferred method of playing Switch games these days is to not play them at all.

    The ROMs I’ve got for their old platforms are games I’ve mostly bought before, and the rest are those that can’t be purchased digitally at all. I just organize them and play them my way, which is better than Nintendo has ever made them available. If they have people they need to pay, then maybe they ought to sell me those old ROMs rather than sue the people who make them available.




  • It was East Coast Throwdown weekend, so I was playing a ton of Skullgirls, Street Fighter 6, and Guilty Gear Strive, as well as unwinding at the hotel room with some Marvel vs Capcom collection and Vampire Savior in the other Capcom collection. I expected to do better in all three games that I entered than I did, but I really do think the level of competition was just that high. It was nice to see iControl take Skullgirls, over Dekillsage, no less.

    Other than that, it’s been Divinity: Original Sin II still. I’m at that part of that game that happens in both Divinity: Original Sin games where you’re just pigeon-holed into what combat challenges you can actually overcome at your current level, so I’m prodding at the edges until I come across a quest or combat encounter that’s level-appropriate. These are the benefits of Baldur’s Gate 3 having half as many levels, so there’s approximately twice as much content you can opt to do at any given time.




  • They were an engine company for two decades before Fortnite, and it has tons of features that game never uses.

    I have used Unreal but not Gamebryo/Creation, and I don’t think I need inside knowledge to see how far behind the best output of the latter engine is from its peers. Unreal is not the end-all, but it allows a company to switch to a new engine more quickly than building one themselves, and in this case, their sister company, Obsidian, has already built an imitation of Bethesda style RPGs in Unreal.

    With any luck, REX will be that competitor. But also, quite frankly, so few companies can afford to make a game that pushes graphical boundaries and the latest technology that I’d rather champion Godot.