• 2 Posts
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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • I don’t think that’s necessarily true. Water will reach its own level so to speak, if a developer releases a game that is far too much for a majority of gamers to run, those gamers won’t buy the game and it won’t sell. Obviously that also isn’t always necessarily true, but enough terribly optimized games have released recently to be met with 40% rating on Steam that I’d like to think this is the case. Are some developers going to do it anyway? Absolutely, but that’s true regardless. I think that no matter what, indie developers will always tend to keep their games lightweight either by principle or by design necessity, and bigger game studios would also sorta get the message and keep their games reasonable. With obvious exceptions… goddamn 400 GB games these days.



  • man & girl go out to drive under moonlight. they stop at on at a side of road. he turn to his girl and say: “baby, i love you very much” “what is it honey?” “our car is broken down. i think the engine is broken, ill walk and get some more fuel.” “ok. ill stay here and look after our stereo. there have been news report of steres being stolen.” “good idea. keep the doors locked no matter what. i love you sweaty”

    so the guy left to get full for the car. after two hours the girl say “where is my baby, he was supposed to be back by now”. then the girl here a scratching sound and a voice say “LET ME IN”

    the girl doesn’t do it and then after a while she goes to sleep. the next morning she wakes up and finds her boyfriend still not there. she gets out to check and man door hand hook car door.















  • I have no idea why, but convention. And not a thing where nerds like me gather to dork out about something, but a scientific standard. Whenever I’m explaining something, and someone asks why it operates that way, I’m always like, “it’s that way by… uh… y’know, it’s always been that way.” No clue why I always blank on that word specifically.