HSR🏴‍☠️

He/him

Hot high speed rail lines near you.

PM me ur sexy train pics.

  • 4 Posts
  • 12 Comments
Joined 1 year ago
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Cake day: June 17th, 2023

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  • Until now I was under the impression that this was the goal of these notices:

    If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.

    Because if an LLM ingests a comment with a copyright notice like that, there’s a chance it will start appending copyright notices to it’s own responses, which could technically, legally, maybe make the AI model CC BY-NC-SA 4.0? A way to “poison” the dataset, so that OpenAI is obliged to distribute it’s model under that license. Obviously there’s no chance of that working, but it draws attention to AI companies breaking copyright law.

    (also, I have no clue about copyrights)










  • Glad it works for you. Since I upgraded to a 1440p monitor (I still have the same GPU) I went from comfortable high-ultra settings to mid-high settings + FSR Quality in more demanding titles. From the games I played in both 1080p and 1440p, I’d say that less GPU-intensive titles definitely look better in high-res, but I found the overall experience quite whelming.

    Simply playing on a higher res monitor won’t necessarily give you better visuals if you don’t have the GPU power to match settings, however at that point it’s not “higher res = better visuals” but “more powerful PC = better visuals” which, duh, of course it will look better.


  • probably the coldest take someone can make about recent tech that I’ve seen, and it’s being presented as a hot take

    That’s exactly what the “we have you surrounded” meme template conveys (at least according to my understanding): a popular opinion, but ironically presented as a fringe opinion.

    So no, this isn’t really intended this as a “hot take”, there seems to be a decent amount of people who dislike TAA for example. I’m pointing out a trend in the industry, that devs are using temporal or upscaling tools to make the game run/look better, and GPU vendors support those tools to squeeze out the most fps from their cards. At this point TAA is the standard AA method and is integral to how some games are rendered, and upscaling is advertised as basically free* performance. Unfortunately, by its nature, all this temporal tech doesn’t work too well at low framerates and resolutions, a scenario where it would be very useful.

    I would agree that most artifacts and the softening effects of upscaling will be less visible on higher density screens, or when you’re sitting further away from a screen. Unless your TAA/upscaling implementation is absolutely botched, in which case it will always looks garbage, but that’s not really the fault of a specific technology.