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Cake day: June 13th, 2023

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  • Compilation is CPU bound and, depending on what language mostly single core per compilation unit (I.e. in LLVM that’s roughly per file, but incremental compilations will probably only touch a file or two at a time, so the highest benefit will be from higher single core clock speed, not higher core count). So you want to focus on higher clock speed CPUs.

    Also, high speed disks (NVME or at least a regular SSD) gives you performance gains for larger codebases.






  • I think the main barriers are context length (useful context. GPT-4o has “128k context” but it’s mostly sensitive to the beginning and end of the context and blurry in the middle. This is consistent with other LLMs), and just data not really existing. How many large scale, well written, well maintained projects are really out there? Orders of magnitude less than there are examples of “how to split a string in bash” or “how to set up validation in spring boot”. We might “get there”, but it’ll take a whole lot of well written projects first, written by real humans, maybe with the help of AI here and there. Unless, that is, we build it with the ability to somehow learn and understand faster than humans.




  • Not a lawyer, but I’ve had to deal with copyright before. If I’m not mistaken, the only thing the Smite devs could feasibly hold a copyright to is there specific expression of the characters - i.e. the unique visual design, the voice lines, the lore (assuming it’s not also just the lore from already existing public domain works), animations, etc., that’s the only time you’d be in trouble. With game mechanics it’s pretty dicey because I think you’d have a hard time finding a judge to actually rule that any company “owns” a game mechanic. But if you copy how the characters look, the art style, maybe even specific dialogue (which couldn’t be found as part of another public domain work) that’s when you could possibly have a claim.

    But even still, you have to remember that copyright is not this “oh you’ve broken the law you’re a criminal now” type thing where once you’ve “infringed” it’s over. It’s typically handled first via informal means like contacting Steam/Epic/GOG/etc. and saying “hey we believe these guys have stolen our character.” They’ll have to convince the platforms first, and then the platforms will take it down to avoid liability. It’s only if the parties want to pursue it further will they have to take it to court and have a jury/judge rule on it. Copyright suits tend to be ruled on precedent rather than just the black-and-white letter of the law.