How about two drinks, plus a free drink from the airline you’re flying per half hour delayed? Seems more reasonable.
How about two drinks, plus a free drink from the airline you’re flying per half hour delayed? Seems more reasonable.
Yes, people are being forced to use it if they want to, for instance, search using Google or Bing.
As the parent comment suggested, or there’s no way to opt out, currently.
I’m glad you see value in it; I think the injection of LLM queries into search results I want to contain accurate results (and nothing more) a useless waste of power.
I mean, happily, chatbots are not really capable of learning like that.
So she’s got a while, there.
Have you got a source for that?
A quick search suggests that generating an image consumes between 0.01 and 0.29 kWhs (quite a range, so let’s hit the middle and use 0.14kWh), while playing Cyberpunk on a PS5 pulls about 200W, so ~0.2kWh per hour.
Seems pretty comparable, assuming you only generate a few images an hour… but if you were generating dozens, it seems like you’d overtake gaming pretty quickly.
Edit: I apologise, I took the Google summary of an article at face value. Clicking through to the linked article here actually says per 1,000 image generations which is far lower. Urgh, though actually the article also says 0.01 to 0.29 kWh. I’m just going to find another article. 🤦 If you did have a source with numbers, I’d still be interested in seeing it!
I dunno, it seems easy enough to say “we’ve got rid of cAIo Colin v1.0 for his clearly insane ideas last year, we’re looking forward to bowing to the whims of Colin v1.3, who I hear has some excellent new data sets from last year!”
Or a different product, or whatever. Ew, in any case.
That’s just not how LLMs work, bud. It doesn’t have understanding to improve, it just munges the most likely word next in line. It, as a technology, won’t advance past that level of accuracy until it’s a completely different approach.
Though this seems like a reasonably healthy take, it’s another thing that makes me think I don’t need to wonder about going back for The Final Shape.
To me, the difference there is that the jokes about snake oil and homeopathy, healing crystals, or essential oils are roughly the same - e.g. “what do you call X that works and has been peer reviewed? Medicine.”
So far, there has been no equivalent positive usage in the crypto sphere. Medicine, though often administered to different levels, is a good idea in itself.
Actually, for most uses of crypto it’s attempting to muddle in and “add” value to a previous known-good thing. Is the comparison here that crypto is snake oil currency, snake oil databases, or snake oil contracts? In every case, to me, crypto is the snake oil salesman trying to sell you the brighter tomorrow - without adding anything positive, and often getting the heck out of dodge (or folding a company and moving on to, e.g. LLMs) before delivering on promises.
Or, to use your example, reviews that don’t understand the product or play it for laughs. 😅
The “I” in “LLM” stands for intelligence.
QuickBooks, by far. Running that on premise (which we did before they offered it as a service) was an absolute pain.
From what I’ve seen, he seems pretty alright. May be wrong.
But it’s a hellishly expensive thing that seems to not attract enjoyment from current Firefox users, and seems unlikely to bring new users, and (again) seems to be prioritised over other things that could better use the money, like developers, so…
Why.
I mean, give folk a few years and it’ll be something to add to the “you can’t assume X about a name field” list.
Really? Sent but not received, I guess? It seems like near any other method has things to show that you’ve sent it, that the server has received it, that the other user(s) received it, that they read it…
And images are… Well, very limited indeed. And costly, if we’re talking MMS!
To me, it’s definitely not the best choice - but I’m not in the states.
Maybe they should focus on nice things like player-run dedicated servers, or being able to play the game with a larger group than four people…
The developer Bohemia Interactive found it crucial to promote the idea of player creation, something that was true for most of the golden era of early PC gaming.
I can’t agree more - so many high profile games and trends came from the ability for players to mod and map for things, going back to CS and further.
That games with subscriptions etc are so much more locked down these days (for sort of fair reasons, if you agree with that model for monetising games - and not, if not) is pretty sad, and means that folk who may otherwise organically start mucking about with the ideas behind game development much earlier than otherwise.
That said, stuff like unity is way more accessible than it used to be, but it’s a whole other can of worms for various reasons.
Looking back at community mapping competitions as late as TF2 (which didn’t require mindbending detail, just an art style), it’s sad that we’re missing that these days - partly due to the increased detail, but also the ability to host your own server, mess with modding it, add new maps… And all in the name of (pessimistically) greater recurring revenue for shareholders.
To sum it all up, “:(”.
I enjoyed reading this, thank you.