It’s a link to an article I found interesting. It basically details why we’re still using 64-bit CPUs, just as you mentioned.
Admin of kbin.earth, creator of Interstellar.
It’s a link to an article I found interesting. It basically details why we’re still using 64-bit CPUs, just as you mentioned.
Thanks for the interest. So far, I’ve only had one (or maybe two) other person(s) ask about iOS support, so I haven’t really looked much into it so far.
I could set up a donation page (like GitHub sponsors), but my guess is that it would receive nowhere near the amount of an Apple Developer account ($100 a year).
I also don’t have an iPhone or Mac. I should be able to get around the Mac by using a VM (I’ve done it before), but it is a pain.
Hey, if there’s already a stable api available, I’d be willing to add piefed support to the Interstellar app.
I think the spacing for the cards might need to be adjusted anyway, but yeah, some sort of dense layout mode would be good to add.
If you have any feedback for Interstellar (the only Mbin app I know of), please share. I use the app daily, and it works great for my use case, but I don’t automatically know what other people would like until they communicate it. (I’m the dev, btw)
Just curious, what was the reason for blocking those first three instances?
Looks interesting. Would kbin support be added at some point?
Looks amazing! Can’t wait to try it out.