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Oh I didn’t realize SteamVR didn’t support all that, great points! That’s a lot more understandable then, here’s hoping it catches on and they eventually manage to get it to support everything in that case.
Oh I didn’t realize SteamVR didn’t support all that, great points! That’s a lot more understandable then, here’s hoping it catches on and they eventually manage to get it to support everything in that case.
Yup, I hear ya. It’s funny, the reason I was hyped before was it honestly didn’t even cross my mind they’d launch it with all the cool features disabled. Makes no sense.
The way they’re wording it gives the vibes it was purely a business decision so it doesn’t cannibalize PS5 sales or something, except that then makes it so that no one really has a reason to get it on PC either! Gotta love it.
At this point I’m hoping the community will pick it up and hack away at it to enable whatever they can, maybe I’ll consider it if something like that turns out to be feasible in the future.
Yeah, I’m all for a new PCVR headset entering the scene but the actual nice features that separate it from the rest being left out has kinda killed my hype. Still not a terrible headset, but I’m not getting hardware I can’t use properly.
As for the wallet thing , it does depend on the payment method at least in my country
As soon as I saw it was about “the whole gender stuff” I knew it had to be some garbage bigoted take lol
Very good point, in hindsight I should probably have clarified I was focusing on the written form when I replied
Just as an additional tidbit, it’s the same in Portuguese as well!
Well, in that case I can only hope my next run goes better! Not taking a few decades to realize I’m a girl or just spawning with the right body would help a lot lol, wouldn’t mind permanently unlocking that for future runs.
Yeah, you’re probably right. I didn’t connect the dots that’s what you’d need here, my bad.
Ah, I see. I’ll check it out!
Yeah, I feel that. I’ve settled on telmate’s but there’s a few things I’ve had to implement as hacky post creation SSH edits on the config files, such as passing through the Intel GPU to my Jellyfin container.
I don’t have much actual experience with it but you can run arbitrary shell commands in at least cloud-init, the others should be able to do the same. Maybe that could work? Definitely better than manually running scripts, at least.
I scrolled by this a handful of times throughout my day before I finally got your pun there, well played lol
It’s not a feature I’ve used myself but I’m pretty sure you can create Jellyfin playlists and collections spanning different libraries, so that could work if you’re okay with some manual curation
Turns out most were seemingly glad to comply when Netflix pulled that bs so I’ll be legitimately shocked if most major streaming services don’t follow suit within the next few months. I’m glad my seafaring ass hasn’t had to deal with that kind of annoyance in years lol.
I’ve finally sat down and beat the first Psychonauts game, in anticipation for the sequel. What a gem, I’m glad I did! Can’t wait to dive into 2.
Side note, I know Steam got the easier, patched version of Meat Circus and that still kicked my ass for a good handful of tries. Hell of a difficulty spike for a game that’d been really forgiving right up to that point, apparently failing either the escort section or the platforming gauntlet used to mean losing a life? I’d probably have watched the ending on yt at that point lol. As it is, I found it needlessly frustrating and mildly annoying but definitely doable.
I use Proxmox, running a mix of regular and NixOS based LXCs. One of those also runs Docker for simpler services.
So a form is basically a group of fields, think name, email and whatnot. By default, whenever you press enter in one of those, the browser takes whatever content is in the fields and follows some steps but the end result is it reloads the entire page. Nowadays that’s not what you want 99% of the time but it’s still the default behavior, so you have to instruct the browser not to do so by adding a couple lines of code. Whoever programmed this particular website then thought to inform the user that wasn’t going to work on top of presumably suppressing the original behavior.
As a web developer of questionable frontend skills, it kinda looks like something you’d do as a band-aid solution if you had no idea how forms work or how to suppress their default events, which do happen to include the enter key being pressed. Really wild to go about it that route, whatever the intention was lol.
Edit: While typing my other response down this comment thread, I realized for this to happen the developer must have actually suppressed the event correctly so it’s even weirder they chose to handle it like this
That sounds amazing, wow. Can’t wait to give it a go!