

He already knows this, but of course, like everything else out of his mouth, he can’t help but lie. There is no “saying the quiet part out loud”, because 100% of what he says is a lie.
He already knows this, but of course, like everything else out of his mouth, he can’t help but lie. There is no “saying the quiet part out loud”, because 100% of what he says is a lie.
Well, it’s a good thing I’m on the anarchist Lemmy instance.
It does not. They are poor as shit because of who they vote for. Full stop.
Nope, Outer Wilds.
It’s The Outer Worlds. It will.
The first game was shit. The game it was confused with became the greatest game ever made. Go buy that one instead.
The Americans who spout off about things like standing up to tyranny and how much they love having guns are not the same people participating in this protest
And this is part of the problem. Maybe we should be the people bitching about tyranny and loving guns.
And yet, zero self-awareness to try to connect the actions to the outcome. If those same lies were fed to them in the exact same way, they will continue to do the same stupid thing.
Next up: souls as property.
Satan: “I got a good deal on this one… only needed 500 dollars!”
I agree, and I’m not trying to make it look like every page on Wikipedia isn’t trying to be as impartial as possible. It’s just that for certain issues, people can cheat their way out of impartially by magnifying or subduing the material they present.
Wikipedia doesn’t have to list opinions. It just has to magnify certain ideas and opinions from other sources, under the guise of impartiality and “Objective Journalism”.
“So much for Objective Journalism. Don’t bother to look for it here–not under any byline of mine; or anyone else I can think of. With the possible exception of things like box scores, race results, and stock market tabulations, there is no such thing as Objective Journalism. The phrase itself is a pompous contradiction in terms.” ― Hunter S. Thompson, Fear and Loathing on the Campaign Trail '72
I asked ChatGPT and got a few wild ideas:
I mean, any of these are probably more coherent than a Kojima plot.
You personally? You’re going to take it by force?
So, when democracy is dismantled in the next year or two, and it’s no longer possible to “take it by legislation” or “re-write the tax code”, you personally are going to take it by force?
With what? Do you have a gun? What you are going to take it with? A shovel?
I mean, why not? Nobody can understand it anyway.
Also remember, some of this is engineered by both parties to distract us from the everyday realities we are facing.
Funny how one party seems to push this sort of shit way way more than another party.
Don’t take your eye off the prize. We want a centrally planned economy, we want universal healthcare, we want federally funded infrastructure projects,
I just want a functioning democracy, one with less fascists and corruption in it.
and we’re gonna take that money from the wealthy.
And how are you going to do that? Are you willing to take it by force? Because that’s the only way it’s going to happen. You have to take it by force.
Good luck finding D programmers.
It’s written in Brainfuck, but it’s really really good. Trust me, bro!
Absolutely this.
If we’re going to take a Metroidvania as an example of this lesson, let’s take Environmental Station Alpha. The game has a ton of potential as a good Metroidvania that is buried in a thick armor of speedrunner-level difficulty. I have never seen a Metroidvania be so stingy about health tanks, and this game desperately needs all of the health tanks you can get. It stinks of a developer team playtesting the hell out of their own game, and making difficulty decisions based on years of their own self-testing experience.
When you release a game with a Normal difficulty, no Hard difficulty, and then are forced to create a Easy difficulty after release, you know you’ve fucked up.
Here’s how you do it: You can playtest your own game, but that one gets the “Hard” label. If you playtest for a Normal difficulty and you can’t imagine how to create a Hard difficulty, the difficulty range is completely off. And Hard doesn’t mean “only people in the double-digits can beat it”. That’s not even a scale, or just reserve that for some “Impossible” difficulty, if you want to get to 5-6 levels, like Doom does.
Normal should be some reasonable setting based on how others playtest the game. Get some expectations from your playtest audience in terms of the kinds of games they’ve played and beat before. Are they complete noobs to any sort of fast-paced gameplay, or have they beaten other Metroidvanias or games like Cuphead? Based on that, figure out whether the advice they give you applies to an Easy or Normal difficulty curve.
You can’t just, independently, as a single person, “have your own game engine”. It has to be designed for a specific type of game, with a specific style. You don’t have the time or resources to develop one that is an omnibus toolbox.
Even then, people should be using Godot now, especially indie developers. Spend the time and resources enriching an existing open-source game engine.
Base game could use some X Mult on chips.
Why wait? Get a Steam Deck now and have hundreds of thousands of games available to play.