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Joined 1 year ago
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Cake day: June 18th, 2023

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  • I’m not a copyright expert either, but I would think it goes one of two ways.

    One is that the original rights holder of the IP could sue these binders for profiting off of it.

    The other is that they can’t because the work is sufficiently transformative, in which case it would fall to he fanfic writer. From there, it probably depends on how they released their work. Some websites might claim ownership of anything published there as part of their ToS. Some authors might explicitly release their works under more open licenses to encourage community involvement. If it was just posted somewhere without addressing these questions (which I would guess is pretty common)… Sounds like a mess for the courts to sort out.





  • I’ll admit I’m not an expert in the specific tax laws related to this industry, but as an accountant I’ve always suspected these narratives were a myth. The only way it makes sense to me is if the highest marginal tax rate these studios have exceeds 100%, or if they are somehow able to write off more costs than they actually spent somehow. If anyone knows of a specific tax law that makes this work I’d love to hear about it.

    There are two other reasons I think are more likely, and the reality could be both.

    First, there could be some timing difference where they had amortized some costs over a longer period initially, but are now moving them all to the present. So those expenses would reduce their tax burden this year, but no longer have any effect on future years. Sacrificing long-term benefits for short-term benefits, a common strategy today when corporations seem to be hyper fixated on the next quarter’s reports. The confusing part to me is that, as far as I know, this decision is independent of whether they release the movie or not. But I could be wrong there.

    Second, this could save additional costs. I’m not an expert in this industry, but I imagine that even after the video itself is finalized and ready to go there are still more costs to be incurred in marketing and distributing it. The money they’ve spent to make the movie is already gone, so the question becomes do they think that they can earn more money in revenue than what it costs to do all that? Especially factoring in scaling costs. For example, some actors or other credited workers might get royalties in the form of a percentage of gross or net revenue (there are famous examples of accounting tricks being used by studios to screw actors out of royalties by showing negative net revenue for profitable films). It could be that something impacted another adjacent revenue stream like merchandising or a videogame tie-in, that further changes their original profitability calculation.





  • Starfield memes aside this is pretty cool to see.

    I’m generally against exclusivity. I’m enjoying this trend towards timed rather than permanent exclusivity. I love to see PlayStation games coming to steam, and wouldn’t hate seeing them go to Xbox or Nintendo platforms if possible.

    The only real benefit to the consumer is when games are designed around some hardware gimmick. But even 1st party titles tend to drop gimmicks over time. Astro’s Playroom showed off everything the Dualsense can do and no other game seems to care about it. Did you remember that the official right JoyCon has an infrared camera in the bottom?



  • I agree with most predictions, but one I disagree with is the power of the Switch 2. Especially because I agree with you that it will still be a hybrid handheld/home console. I just can’t see a handheld device as powerful as the PS5 or Series X making sense.

    I think Nintendo knows they can’t compete in performance/dollar hardware. It’s always tricky to try to compare “power” between very different devices, but just from my eyes as an end-user, I think of the Switch as being a PS3/360 with more post-processing, or a weaker PS4/Xbox One S.

    So I expect the Switch 2 to be roughly on par with the Steam Deck, but cheaper and with bettery battery life. I keep going back-and-forth on whether it will finally have a 1080p screen or continue 720p… Maybe they start at 720p and end up bumping it up with a refresh in a few years.

    On the one hand, it seems insane to me to release another 720p console. On the other hand, an affordable 1080p standalone handheld would be the first of it’s kind. The Deck is 720p (or 800p of the game can handle 16:10). Products like the Logitech G-Cloud and PlayStation Portal are underpowered and streaming-focused, and I don’t see Nintendo going so far as to have dedicated streaming hardware like that. The actual 1080p handheld PC’s have a much higher price or worse battery life, usually both.

    So I’m landing on 720p in handheld mode with better frame rates (30FPS for 3D games, 60 for 2D games, most notably fewer games like Pokemon falling well short of 30), with 1080p (probably supported by AI upscaling) in docked mode. Ray Tracing will probably be the most notable visual difference.







  • To be clear I haven’t bought or played the game myself. The video on question was from Camelworks if you’re interested.

    But yeah right now I can’t see myself buying it for any more than $5 to mess around with. Best-case scenario is probably that they release some DLC that fixes a lot of things and maybe my personal valuation of a “complete” edition goes up to more like $20. I would also probably need to upgrade my RX580 too lol.