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Joined 1 year ago
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Cake day: June 8th, 2023

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  • Hey, I’ve actually done that! It was almost a year ago now, so I can’t remember my exact strats for those missions, but I might be able to help.

    First of all, those two missions are brutal–I had to retry them a lot before I got the S. It seems like you’ve got the right basic idea for both: move fast and play the objective above all else.

    For builds, I had the most success running Zimmerman in the right hand and laser lance + pile bunker on the left hand/shoulder. You can swap lance/bunker to basically always have a melee available to one shot any MTs that are in your optimal path. For the real fights, building up poise damage with Zimmerman and then staggering with lance before finishing with charged bunker is an insanely fast kill that only costs Zimmerman ammo. It takes some skill and a little luck to land it on Iguazu (he’s one slippery bastard) but if you can lance him into a corner then he’s toast. The same basic principle applies to the refueling base fight, but you have to do it twice. The biggest thing to know is how much poise damage you need to build up before lance will stagger --it’s crucial that the lance induces stagger to set up the bunker.

    Good luck!

    Edit: I see you got it–congrats! That’s a tough achievement.


  • does adding the copyright/license information do anything?

    Not a lawyer, but I’d be sore amazed if “your honor, he copy/pasted my Lemmy comment” flies in court, regardless of your copyright status. The same goes for those AI use notices–they’re a nice feel-good statement, but the scrapers won’t care, and good luck (a) proving they scraped your comment, (b) proving they made money on it, and © getting a single red dime for your troubles.





  • Platypus@sh.itjust.workstoFediverse@lemmy.worldThe perfect Lemmy app?
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    7 months ago

    Because cross-platform apps inevitably feel out of step with the OS they run on. Native apps can use system components and behaviors and will almost always run better because they don’t need to be wrapped in a cross-platform framework. Admittedly a platform-locked app isn’t going to be a universally perfect Lemmy app, but it can certainly be a platform-specific perfect Lemmy app.

    With no disrespect to Voyager, its devs, or its users, this is why I can’t use that app despite its impressive feature set and high level of polish–the ui feels fundamentally wrong on iOS, and the fact that it’s a very direct Apollo clone but not written in native swift makes it feel like a knockoff.




  • There are a few factors that I think make this year a standout for quantity of great games released:

    1. Tons of games that were delayed due to the pandemic released this year, giving us several years’ worth of ideas and work all at once.
    2. The games industry saw massive layoffs this year–that’s a ton of talent cut loose that now isn’t going towards future games, and another step towards the inevitable reckoning over the abusive labor environment that games are made in. Whether that’s a collapse or labor organization and the establishment of a long-overdue union, it’s going to create a churn period that isn’t going to produce a lot of games.
    3. The glut of great games has saturated the market, meaning that games are returning less per investment dollar. This makes investors less eager to put their money towards new games, which leads to fewer games being made.

  • In my experience refactoring lots and lots of crappy code left by devs long gone, a dev who can write useful comments is by and large a dev who can write code clean and simple enough not to need them. If the code doesn’t have informative names and clear separation of concern, chances are a comment won’t help because the dev didn’t really know what they did that worked in the first place.