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Joined 2 years ago
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Cake day: June 16th, 2023

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  • To my understanding, the arcing is caused by hard edges. E.g. all the elections could be at the end of a fork’s tines, and EM field forces them to jump to another tine instead of going through the root of the fork.

    Since spoons are rounded, they don’t need to jump. I don’t think the material plays much of a role in arcing other than providing resistance. They would heat up, but they’d melt before they arc. Still, they can arc from one spoon to another spoon when there multiple spoons close enough.








  • potoo22@programming.devtoComic Strips@lemmy.worldSmall business
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    22 days ago

    I like to think the vendors resell them around their connections. Like this guy bought them at 5 gold each. He sells them to a distributor for 7 gold. The distributor sells them to cheese vendors and chefs for 10 gold.

    And that’s why you only get half the price when you resell your items.







  • My brain is either at 100% or 0%.
    If I’m doing something monotonous, I need something to keep me stimulated, like listening to an audiobook, podcast, YouTube video, or music I can sing to.

    If I’m doing something taxing, I need some background dopamine to stay focused or I’ll get bored, tired, or unmotivated. I could be tapping, fidgetting, rocking, or listening to music I can move to (but not sing to).

    Apparently, your body is supposed to have some base level of dopamine, but some people’s base level is too low. There are links to this and ADHD.






  • It’s a digital good, just a bunch of 1s and 0s in a particular order. The manufacturing cost of making a copy is near 0. There are license fees, but those are almost always pencentage based. Valve takes 30%, the publisher takes a percentage, and so on.

    Then it’s a balance of volume vs price. If you can sell 10,000 copies at $10, vs 1,000 at $15, ($100,000 vs. $15,000), it is more profitable to sell the game at $10.

    And human psychology is manipulable. Seeing the original price at $15 will influence them to value the game around $15, and so $10 would be a good deal. If they want it, they should buy it on sale. Where as seeing the original price at $10 would influence them to value the game at $10, which could mean it’s not as good as a $15 game they can get for $10 on sale.

    The developers need to make enough profit to cover the development costs’ debt. Then after that, the rest of the profit goes to the next project and maybe bonuses… Probably to the executives. Part of that is also to cover the cost of past and future non-pofitable games. Not all games make a profit and developers and publishers need to offset the cost of past and future failures.