You can never truly know about almost any online service, you kinda just have to take their word for it, do some research, and pick the option that best matches both the performance and philosophy you’re looking for.
You can never truly know about almost any online service, you kinda just have to take their word for it, do some research, and pick the option that best matches both the performance and philosophy you’re looking for.
Yeah if you’re going for a game that’s mostly Pokemon-based, this ain’t it.
It’s just ARK but pokemon instead of dinosaurs, and you don’t lose them when they’re killed, and it has some of that botw/genshin exploration/collectability sprinkled in. It’s fun, but it’s a survival first, mons are one of the gimmicks.
That would require the VPN service to keep track of users’ usage and be able to match traffic to user, which most (or most of the big ones at least) very specifically, very on purpose, explicitly say they don’t do, which would be really bad for them if it turned out to be false.
Yeah I sure hope they’ve learned from NMS and specifically underpromise and overdeliver, but most nervousness can be explained by him just being an introverted dork. I can relate.
Steam’s price settings page already has a very convenient Recommended Prices button that sets your game’s price to what Valve estimates would be okay for that region. For most devs, that’s perfectly adequate. Valve already did the homework so devs don’t have to.
Publishers that would want to charge more would likely just set the USA price anyway and forgo regional pricing.
And if you want to charge less than the recommended price, while appreciated, why?
Some things just aren’t good enough yet.
Like VR compatibility and performance, particularly with nvidia and quest headsets.
Otherwise yeah, 99% of my games would run perfectly fine.
The Syndicate isn’t against the mistreatment of pals. It’s the team rocket here. They keep pals in metal cages, which you release.
The pal liberation front is what you’re describing instead.