There’s a lot of monster collecting RPG games out there, and I will say that recently there’ve been a few more original ideas, but by and large they’ve mostly just followed the Pokemon formula, because it was “safe”.
Just a few that come to mind immediately, but there are lots. Not that they’re all Pokemon clones, but go watch a few trailers and you’ll see very Pokemon-style battle systems, monster capturing systems, and general presentation present in some degree each of them.
Palworld isn’t really part of that genre, but it takes the key parts of it and does something which is original, even if the component parts are not, and that’s really what the we’ve been asking for and not getting for quite some time.
There’s a lot of monster collecting RPG games out there, and I will say that recently there’ve been a few more original ideas, but by and large they’ve mostly just followed the Pokemon formula, because it was “safe”.
Just a few that come to mind immediately, but there are lots. Not that they’re all Pokemon clones, but go watch a few trailers and you’ll see very Pokemon-style battle systems, monster capturing systems, and general presentation present in some degree each of them.
Palworld isn’t really part of that genre, but it takes the key parts of it and does something which is original, even if the component parts are not, and that’s really what the we’ve been asking for and not getting for quite some time.