• Zozano@lemy.lol
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    4 months ago

    What is there so hard to understand?

    They became billionaires without treating their customers like a product.

    Enshitification hasn’t reached Valve yet.

    They are making important progress in Linux compatibility for free.

    Customer support consistently break their own rules to keep customers happy, at the expense of profit.

    Their platform offers a lot of great services to customers for free.

    • masterspace@lemmy.ca
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      4 months ago

      Lmfao “for free”. Did you read the article? Did you not see the part where Valve takes 30% of every single game in existience’s revenue? The part where Valve makes more money per game then the studios actually developing them?

      Yes, steam was great and rose to its monopoly through its greatness, but they have been flat out abusing that monopoly by not lowering prices when they can. The occasional free return is a trinket they throw back at you after overcharging you by at least 15% on every single other game you’ve ever purchased.

      • Jyek@lemmynsfw.com
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        4 months ago

        30% is average for distribution fees across all media industries.

        In the games industry: Microsoft (Xbox): 30% Sony (PlayStation): 30% GOG: 30% (used to be 40%) Steam: 30% Epic: 12% (the outlier) Google (Android): 25-40% Apple (iPhone): 30%

        Music and film industry distribution deals range from 10% to as much as 60% depending on your contract. Yes it could be as low as 10% for people who just aren’t that popular. But it’s also not at the upper end of the spectrum for media distribution.

        • masterspace@lemmy.ca
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          4 months ago

          On PC, Microsoft takes a 0% cut of apps distributed through it’s store and 12% of games, so EGS isn’t really the outlier there, but regardless 30% being average in an existing anti-competitive industry doesn’t really prove anything about whether or not it’s a fair cost. That can easily be oligopoly collusion / price signalling which happens all the time.

          Console makers like Microsoft and Sony are also funding building the hardware and maintaining the platforms since they lose money on up front hardware sales. I’m not saying I agree that this should be a legal business model, but they have more of an argument for charging 30%.

          And regardless of all of that, when I’m talking about a fair price, I’m talking about a fair price in an economic sense, as in, does Valve provide more back to the economy then money they take out of it, or are they rent seeking? Given that Valve made more revenue per employee than literally any other tech company (pushing $1million/employee/year), all during a period where their employees literally were allowed to work on whatever personal projects they wanted (virtually none of which went anywhere or made Valve any money). In that context, I can’t see their fees as anything other than rent seeking. Yes make a profit, yes pay your employees well, keep a nice cushion, and invest in R&D, but Valve has been able to afford to do all of that and just burn / hoard cash at a ridiculous rate, all money that would be going to the actual game designers and developers if we had competitive markets.

          • Jyek@lemmynsfw.com
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            4 months ago

            Well here’s another fun fact about steam for you then, you can sell your game on steam and retain the full profit of the sale by selling steam keys on other platforms like itch.io or humble bundle. The only stipulation to this method of sale is that you have to sell it at the same price the game is listed on steam at. Steam does not take a cut of steam key sales and encourages developers to distribute steam keys. They are free to request from steam and you can request however many you would like. No other platform does this.

          • gregorum@lemm.ee
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            3 months ago

            Your failure to provide a reliable source for your claims is not my problem.

            If you cannot provide a reliable source of your claims, your claim will be dismissed.

      • arefx@lemmy.ml
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        4 months ago

        Your reading comprehension skills are garbage if this is your take. Also steam has DEEP discounts on their store 4x a year for 2 weeks at a time lol. Literally two months out of the year.

      • Zozano@lemy.lol
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        4 months ago

        The services are free for the customers though.

        30% is and isn’t a lot when you consider everything it entitles you to do as a developer, including high-speed download servers, community tools, advertising, SteamWorks platform etc.

        The work valve is doing in development of Proton isn’t an occasional trinket, it’s an ongoing and important project which is helping to defeat the real monopoly, Microsoft.

        Also, I’m a patient gamer, Steam sales are frequent enough that I have always paid the best price.

        • masterspace@lemmy.ca
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          4 months ago

          Epic charges you 5% of revenue after a million dollars to use the entirety of Unreal engine. 30% for a store with an add on market is not reasonable.

          • Zozano@lemy.lol
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            4 months ago

            And how’s that going for them? Have they stopped running at a loss yet?

            Come back to me when Tim Sweeny has a viable business strategy.