• masterspace@lemmy.ca
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    8 months ago

    He’s entirely right. Valve is just stealing money from gamers and developers by not lowering their fees.

    • jivandabeast@lemmy.browntown.dev
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      8 months ago

      Perhaps, but on the other side of that coin: Because valve doesn’t have legal obligations to make money snd increase shareholder value, they put a lot of money elsewhere. The products they create are awesome (literally the best launcher on PC, Tim Sweeney is probably upset because his is ass) and invest heavily in things better for gamers:

      • digital returns were huge when they first rolled out
      • (IMO) spearheading game streaming with steam in home streaming & the steam link
      • creating awesome games and not milking them for perpetual profit (other than maybe in game items but i don’t want to have this discussion)
      • investing heavily in alternative ways to play (steam machines, aforementioned steam link, VR/index, steam controller, steam deck)
      • legitimately spending money to make it possible to game on Linux, reducing gamers reliance on Microsoft/Windows
      • Echo Dot@feddit.uk
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        8 months ago

        The Epic launcher could actually be so much better if they bothered to put any effort into it. Obviously they’re going to have fewer games and stuff but they could still make a decent launcher that isn’t so annoying to use and actually has additional features.

        Part of the problem they have is that it’s actually difficult for game developers to put their games on both platforms so i’ve got to pick one and obviously i’m going to pick Steam.

      • masterspace@lemmy.ca
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        8 months ago

        Valve also allowed most of their employees to work on whatever they wanted for a decade, an initiative that produced almost nothing, and during that time they still made close to a million dollars per year per employee.

        I’m not saying I’m unhappy with Valve being private or with Valve making enough money to give itself a nice cushion, but the scale of the money they’re making is absurd when independent game devs often still struggle to make money.

        • Aermis@lemmy.world
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          8 months ago

          Source on producing almost nothing for a decade because the employees had freedom of work projects?

          • sugar_in_your_tea@sh.itjust.works
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            8 months ago

            Yeah, I’ve been with Steam since 2013 when they came to Linux, and Steam has gotten better every year since then. For example:

            • Steam Controller
            • Steam Input
            • Steam Link app
            • Proton & Steam Deck
            • tons of bugfixes (Steam on Linux sucked when it launched, it’s way more stable now)

            And so on. I don’t know which decade OP is talking about, but at least the last decade has been fantastic for me.

        • woelkchen@lemmy.world
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          8 months ago

          Valve also allowed most of their employees to work on whatever they wanted for a decade

          So 30% cut leads to employee well being? Great!

    • woelkchen@lemmy.world
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      8 months ago

      Valve is just stealing money from gamers

      If you actually think that reduced fees mean lower cost for consumer, you’re out of touch with reality.

      and developers

      They are free to go somewhere else like the EGS utopia where developers are definitively get paid directly an equal cut of each sale and no publisher intermediary like EA and Activision is just taking all the revenue and the developers get paid their usual salary anyhow.

    • xtapa@discuss.tchncs.de
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      8 months ago

      You’re right. Giving 30% for really fucking good platform services is way worse than having to find a publisher that takes in 70 to 90% of revenue and pushes devs to release unfinished games.

      • skulkingaround@sh.itjust.works
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        8 months ago

        Yeah seriously. As a dev, that 30% cut gets you a lot of stuff with absolutely no additional charges. Trying to roll your own distribution for your downloads could exceed that 30% by itself after you:

        • Host the files somewhere that can be downloaded anywhere close to as fast as steam’s servers
        • Handle payment processing fees
        • Develop and maintain a site with high reliability

        And that’s only downloads. With steam you also get:

        • p2p networking tools
        • game server hosting
        • steam community integration
        • analytics
        • cloud saves
        • voip

        And like 50 other things. It’s ridiculously good value unless you’re developing some super low rent single player indie title. Even then, just having it available on steam will get you way more sales to make up for it.

        Sure, epic charges 10% but you basically only get distribution and some super half baked community features.

    • Phegan@lemmy.world
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      8 months ago

      They are not stealing from gamers. A game would still cost 70 dollars on steam no matter the cut they take.

      Developers, I won’t argue with

    • criticalimpact@lemm.ee
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      8 months ago

      EGS is not profitable with the cut they take atm.

      Sweeney it’s on drugs if he thinks valves cut is unfair

      • sugar_in_your_tea@sh.itjust.works
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        8 months ago

        Exactly. I’ve been Linux-only since 2009 or so, and had never used Steam before switching. I remember buying Minecraft and Factorio directly from their websites, and I remember when Humble Bundle didn’t have such a connection w/ Steam.

        I’d be down with it if they support my platform. If they don’t, I’ll stick with Steam.

    • TORFdot0@lemmy.world
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      8 months ago

      And Epic Games is just distributing games to gamers and providing services to developers at cost?

      I don’t like Steam but its clear that Epic is just mad because they were late to market and would otherwise charge similar fees.