nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square16fedilinkarrow-up175arrow-down12
arrow-up173arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 months agomessage-square16fedilink
minus-squareAltima NEO@lemmy.ziplinkfedilinkEnglisharrow-up6arrow-down1·8 months agoI’m surprised anyone would make it that far
minus-squaredalekcaan@lemm.eelinkfedilinkEnglisharrow-up5arrow-down1·8 months agoIt is a Bethesda game after all. Wouldn’t be complete with a bit of main questline softlocking.
I’m surprised anyone would make it that far
deleted by creator
It is a Bethesda game after all. Wouldn’t be complete with a bit of main questline softlocking.