500 people and 9 years and they ran out of time.
Starfield got so boring I stopped playing it
Starfield is basically a point and click simulator with barren planets
The only chance it has to rescue it are the modders
Modders don’t want to touch it. What have they got to work with?
The game had a satisfying final quest? Did I miss it??
I’m surprised anyone would make it that far
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It is a Bethesda game after all. Wouldn’t be complete with a bit of main questline softlocking.
For those that did finish the final quest – how was it?
It’s probably the most interesting thing about the game and still just leaves you brainstorming ways it could have been done better.
If it’s the quest I’m thinking of, it was pretty lackluster. If it’s not, then I’ve completely forgotten it.
It was fine, just not anything all that amazing. I did finish it
I actually liked Starfield but the main quest is terrible, worst main quest line Bethesda has ever made.
In the few years I’ve been making games for shits and giggles, the best rule I’ve developed is Always Be Shipping. You can tweak like crazy in the last hours of a project. You can build whole concepts only to throw them out. So long as you have A Game to push out the door, day-of, you are free to do whatever the hell you want.
Doing your first level first or your last level last is absolute rookie shit.
I don’t quite understand what you’re saying. Could you elaborate what you mean with “Doing your first level first or your last level last is absolute rookie shit.”?
They are saying: do the most important bits first, so that if you run out of time, you still have the important parts in place.
This also goes for many things in general, not just gamedev. I used to be a teaching assistant at the University that I was studying at, and this was the main thing people seemed to get wrong in their projects. Instead of going for the basics and building from there, they just went for all the fancy cool features, or the most optimal algorithm. Then, when the deadline inevitably came around, they would have basically nothing working correctly. Sometimes I even warned them, and yet it still went wrong.
I think it’s pretty clear they were struggling to incorporate all the elements together, which ate a lot of their time. In the end, that resulted in player colonies basically getting thrown out and the game being a lot smaller than if they had just dedicated all of their time to worldbuilding.