• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    8 months ago

    I have a Q3 and I’m also feeling that right now. Most of the games for VR aren’t even really games. They’re “experiences;” Interactive movies where the only interaction is that you can move around the scene. The other biggest type are practically mobile games. Alyx was great. But it’s been long enough that it needs something to surpass it or at least learn from it.

    • tal@lemmy.today
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      8 months ago

      Alyx was great. But it’s been long enough that it needs something to surpass it or at least learn from it.

      Hmm. Yeah, that’s a thought too. To put some numbers on that, if I go to Steam and do a search for VR-only games and rank by User Rating, I get:

      https://store.steampowered.com/search/?sort_by=Reviews_DESC&vrsupport=401&supportedlang=english&ndl=1

      1. Half-Life: Alyx, 2020 release

      2. VTOL VR, 2017

      3. COMPOUND, 2022

      4. UNDERDOGS, 2024

      5. Hot Dogs, Horseshoes & Hand Grenades, 2016

      6. Keep Talking and Nobody Explodes, 2015

      7. Half-Life 2: VR Mod, 2022

      8. The Room VR: A Dark Matter, 2020

      9. Walkabout Mini Golf VR, 2021

      10. fpsVR, 2018

      11. The Last Clockwinder, 2022

      12. Blade and Sorcery, 2018

      13. Vertigo 2, 2023

      14. I Expect You to Die 2: The Spy and the Liar, 2021

      15. Vermillion - VR Painting, 2021

      16. Beat Saber, 2019

      17. The Lab, 2016

      18. The Thrill of the Fight - VR Boxing, 2019

      19. OVR Advanced Settings, 2020

      20. I Expect You To Die, 2017

      So of the best-of-the-best out there as of this writing, we have in releases-per-year:

      2024: 1 (understandable, year is only about three months in)

      2023: 1

      2022: 3

      2021: 3

      2020: 3

      2019: 2

      2018: 2

      2017: 2

      2016: 2

      2015: 1

      I mean, that’s just not really an exponential explosion.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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        8 months ago

        Some of those aren’t even games in any sense of the word. fpsVR and OVR are both just utilities for overlaying things while playing games (and there are free options).

        It’s also the most expensive way to play a game, so I do understand the lack of demand compared to the normal gaming space, but there seems to be plenty of people in VR to sustain a good market. So where is it?