'Sekiro: Shadows Die Twice' breaks the 'Dark Souls' tradition with one of the best action combat systems ever made. It still holds up five years later.
I’ve come to realize that I like the idea of Dark Souls and other FromSoft games, they have interesting stories and worlds.
But dear god for the life of me I can’t get into them. I bought Elden Ring thinking I would find it more forgiving than Dark Souls. Nope. I got Sekiro thinking that I could just practice and git gud. Nope, the game actively punishes you for dying too many times.
And I know there are ways to counteract the Dragon Curse/Rot, but imo it’s too far into the story (when I can’t even get past the flashback portion in the burning castle) to make it worthwhile for me to play.
I’ve come to realize that I like the idea of Dark Souls and other FromSoft games, they have interesting stories and worlds.
But dear god for the life of me I can’t get into them. I bought Elden Ring thinking I would find it more forgiving than Dark Souls. Nope. I got Sekiro thinking that I could just practice and git gud. Nope, the game actively punishes you for dying too many times.
And I know there are ways to counteract the Dragon Curse/Rot, but imo it’s too far into the story (when I can’t even get past the flashback portion in the burning castle) to make it worthwhile for me to play.
Note that the flashback portion ~is actually the game’s DLC, and~ can be tackled at any point.
Its difficulty is higher than the area you’re at in the main game, when you first unlock it.
Edit: See below comments, I was wrong: it isn’t DLC.
It’s not DLC (though you can do it whenever you want).
The dragon rot doesn’t actually matter. You get less dialogue but it doesn’t really affect your ability to finish the game.
You can also clear all the bosses, then cure the dragon rot, and go talk to everyone with little risk.
It feels like a bigger problem than it is.