Developers finally waking up to realize that games on more devices == more possible sales.
Yet it took Valve and Apple bending over backward to make playing games on Linux and macOS practical. And yet we still get very little testing until day 1 launch.
What’s even more appalling is delayed PC releases in general, even for non-exclusives. It should be the other way around since it’s more work to optimize for console.
So they’re learning, I guess, but in a really odd way.
It’s because most game devs are owned by publicly traded companies; shareholders searching for constantly improved earnings man’s that games are rushed out the door, incomplete and packed to the gills with monetisation.
Balder’s Gate 3 is a perfect counter-point to this mindset; games can only launch once - so launch it properly.
As an aside; I do wish that there was a millennial billionaire who grew up playing some Konami classic titles, and were in a position to take over the company, take it private and focus on restoring it to its former glory. But there is no such thing as a benevolent billionaire, so it’s just a pipe dream.