I’m just about to finish Act 1, amd this type of RPG isn’t my usual thing. It is a great game, with far more choices than any action RPG I’ve played, by far. But it’s also absolutely the buggiest game I’ve ever played, especially on Playstation. Seriously, there’s big and small bugs at nearly every turn. It’s unbelievable.
You know this isn’t comparable to an aRPG I hope. It’s more comparable to DnD on a computer, so a cRPG. They really have minimal in common besides leveling up and finding gear, though aRPGs make you grind for gear, a cRPG will let you find it through various means. It’s a story game more than killing things game, some of the best outcomes happen when you don’t kill. I don’t play on PlayStation so can’t comment on the bugs but haven’t found many in my many hours on PC even through beta.
Getting downvoted for sharing your personal experience. What a classic.
I loved most of the game but I also experienced a TON of bugs. Although for me Act 1 was pretty much fine and the bugs slowly ramped up as I went through the game. I can give some of them a pass for how big the game is, but for others it is baffling they released the game in such a state.
Just look at the dozens of patches that have come out for it. Those wouldn’t exist if the game was actually polished before it launched.
Select an ability like dash, dash is never activated, I never use it, but resources are gone anyway, and pressing back does nothing. Turn is negated.
Sometimes ranged attacks have required movement for no apparent reason, also negating a turn.
Poison traps in Ethel’s house don’t seem to explode with fireball, but they’re deactivated anyway. The Last one, some poison never dispersed, making it impossible to pass without taking damage.
Save the dude in the burning house, and then it just goes to turn-based mode. I forget about that toggle, and we’re fucking going a few feet at a time out of a burning room. After 5 reloads and me screaming at TV, I just let him die.
Those are the big ones, but there’s been so many small things, not to mention the terrible communication when things you have deactivate your spells.
Or why sometimes bonus actions are available and sometimes not. I still have no idea.
Or why I can be up on a ledge, bad guy is facing away from me on lower ground, and somehow they still have the advantage. That one seems to be a low character level thing though.
I’m just about to finish Act 1, amd this type of RPG isn’t my usual thing. It is a great game, with far more choices than any action RPG I’ve played, by far. But it’s also absolutely the buggiest game I’ve ever played, especially on Playstation. Seriously, there’s big and small bugs at nearly every turn. It’s unbelievable.
You know this isn’t comparable to an aRPG I hope. It’s more comparable to DnD on a computer, so a cRPG. They really have minimal in common besides leveling up and finding gear, though aRPGs make you grind for gear, a cRPG will let you find it through various means. It’s a story game more than killing things game, some of the best outcomes happen when you don’t kill. I don’t play on PlayStation so can’t comment on the bugs but haven’t found many in my many hours on PC even through beta.
Yes? Of course I understand that. My point was really about how fucking riddled with bugs it is. Which it is.
But it’s still a fantastic game regardless, that I can barely put down.
Getting downvoted for sharing your personal experience. What a classic.
I loved most of the game but I also experienced a TON of bugs. Although for me Act 1 was pretty much fine and the bugs slowly ramped up as I went through the game. I can give some of them a pass for how big the game is, but for others it is baffling they released the game in such a state.
Just look at the dozens of patches that have come out for it. Those wouldn’t exist if the game was actually polished before it launched.
I’m still in act 1.
Some things I’ve experienced:
Select an ability like dash, dash is never activated, I never use it, but resources are gone anyway, and pressing back does nothing. Turn is negated.
Sometimes ranged attacks have required movement for no apparent reason, also negating a turn.
Poison traps in Ethel’s house don’t seem to explode with fireball, but they’re deactivated anyway. The Last one, some poison never dispersed, making it impossible to pass without taking damage.
Save the dude in the burning house, and then it just goes to turn-based mode. I forget about that toggle, and we’re fucking going a few feet at a time out of a burning room. After 5 reloads and me screaming at TV, I just let him die.
Those are the big ones, but there’s been so many small things, not to mention the terrible communication when things you have deactivate your spells.
Or why sometimes bonus actions are available and sometimes not. I still have no idea.
Or why I can be up on a ledge, bad guy is facing away from me on lower ground, and somehow they still have the advantage. That one seems to be a low character level thing though.