nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months agoWhat Is The Difference Between Roguelike And Rogue-lite?www.gameinformer.comexternal-linkmessage-square20fedilinkarrow-up142arrow-down15
arrow-up137arrow-down1external-linkWhat Is The Difference Between Roguelike And Rogue-lite?www.gameinformer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 3 months agomessage-square20fedilink
minus-squareEtterra@lemmy.worldlinkfedilinkEnglisharrow-up27arrow-down1·3 months agoA roguelike is full reset permadeath. Nothing carries over and there’s no sweeping upgrades between characters. A rogue-lite lets you keep or upgrade something between runs, even if the character itself is perma-killed.
minus-squareI_Has_A_Hat@lemmy.worldlinkfedilinkEnglisharrow-up5arrow-down1·3 months agoDo upgrades include simply unlocking items or starting equipment like Binding of Isaac?
minus-squareRai@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up8·3 months agoYus! A roguelike is the same exact experience every time. If anything at all is unlocked for subsequent playthroughs, it’s a roguelite!
minus-squareZagorath@aussie.zonelinkfedilinkEnglisharrow-up2arrow-down1·3 months agoSo Mario is a roguelike?
A roguelike is full reset permadeath. Nothing carries over and there’s no sweeping upgrades between characters.
A rogue-lite lets you keep or upgrade something between runs, even if the character itself is perma-killed.
Do upgrades include simply unlocking items or starting equipment like Binding of Isaac?
Yus! A roguelike is the same exact experience every time.
If anything at all is unlocked for subsequent playthroughs, it’s a roguelite!
So Mario is a roguelike?