I just hope seeing the end doesn’t involve “beating” the game fifty times while getting dribbled one line of new dialogue every time that usually didn’t even mean anything.
YouTube exists, bros, who are you kidding
…
I am obviously getting 2 though, so I guess they’re kidding me.
The first game became significantly easier as more stuff was unlocked, so beating a round wasn’t quite so tough by the end.
I know you were exaggerating, but I think it was 10 completions that were required in total, with new stuff unlocking pretty consistently past the first, so much so that the strategy was evolving significantly between the first and the last.
Didn’t they also release a god mode version if you just wanted story as well?
It’s 10 clears to actually reunite with a certain someone, it’s literally 50+ to finish the epilogue (you can probably streamline that, but that seems to be the community consensus for epilogue timing)
And I don’t know about you, but I usually read the epilogue of a book.
I found the game addictive enough i wasn’t counting but am surprised it was that many! I kept doing runs long after too.
I never even beat it once 😭
I didn’t realize it was so many for the epilogue. Might have to go back to now. Thanks.
My main file has 418 plays (I think the highest heat I’ve cleared is 23-24 maybe?), and I got the game mid-2022. Drip fees me that plot, Supergiant, because I AM the target audience.
I dropped before even beating the game 1 time. That’s just crazy.
I stopped after I hit a 100 clear streak… guess it just clicked with me.
Most likely it’ll be an insta purchase for me once it’s released.
*roguelites
although you’re right, i’m not sure this battle is worth fighting anymore tbh. i used to care about which word to use, but it kinda seems like splitting hairs now.
i don’t think the distinction between the two matters to most people anymore, especially since most modern titles fall into the -lite category rather than -like.
Yeah, this is not the hill we should die on. Also, according to a post I saw recently, a true roguelike needs to fulfill a bunch of very specific requirements that already disqualify 99 percent of the games in the genre, so why even bother?
Games evolve, that’s a good thing, let’s not start gatekeeping genres too much.
If you are talking about the Berlin definition, that was decided by the roguelike dev community for their own use in discussions.
The more points of the definition, the more roguelike. Roguelites are games with fewer of the criteria fulfilled.
It’s really not a matter of gatekeeping and more a question of having a definition to stop endless discussions in the roguelikedev community on that same subject.