• DragonTypeWyvern@literature.cafe
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    3 months ago

    I just hope seeing the end doesn’t involve “beating” the game fifty times while getting dribbled one line of new dialogue every time that usually didn’t even mean anything.

    YouTube exists, bros, who are you kidding

    I am obviously getting 2 though, so I guess they’re kidding me.

    • Brokkr@lemmy.world
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      3 months ago

      The first game became significantly easier as more stuff was unlocked, so beating a round wasn’t quite so tough by the end.

      I know you were exaggerating, but I think it was 10 completions that were required in total, with new stuff unlocking pretty consistently past the first, so much so that the strategy was evolving significantly between the first and the last.

      Didn’t they also release a god mode version if you just wanted story as well?

      • DragonTypeWyvern@literature.cafe
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        3 months ago

        It’s 10 clears to actually reunite with a certain someone, it’s literally 50+ to finish the epilogue (you can probably streamline that, but that seems to be the community consensus for epilogue timing)

        And I don’t know about you, but I usually read the epilogue of a book.

        • smnwcj@fedia.io
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          3 months ago

          I found the game addictive enough i wasn’t counting but am surprised it was that many! I kept doing runs long after too.

        • Brokkr@lemmy.world
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          3 months ago

          I didn’t realize it was so many for the epilogue. Might have to go back to now. Thanks.

    • sigmaklimgrindset@sopuli.xyz
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      3 months ago

      My main file has 418 plays (I think the highest heat I’ve cleared is 23-24 maybe?), and I got the game mid-2022. Drip fees me that plot, Supergiant, because I AM the target audience.

    • businessfish@lemmy.blahaj.zone
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      3 months ago

      although you’re right, i’m not sure this battle is worth fighting anymore tbh. i used to care about which word to use, but it kinda seems like splitting hairs now.

      i don’t think the distinction between the two matters to most people anymore, especially since most modern titles fall into the -lite category rather than -like.

      • StitchIsABitch@lemmy.world
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        3 months ago

        Yeah, this is not the hill we should die on. Also, according to a post I saw recently, a true roguelike needs to fulfill a bunch of very specific requirements that already disqualify 99 percent of the games in the genre, so why even bother?

        Games evolve, that’s a good thing, let’s not start gatekeeping genres too much.

        • fibojoly@sh.itjust.works
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          3 months ago

          If you are talking about the Berlin definition, that was decided by the roguelike dev community for their own use in discussions.
          The more points of the definition, the more roguelike. Roguelites are games with fewer of the criteria fulfilled.
          It’s really not a matter of gatekeeping and more a question of having a definition to stop endless discussions in the roguelikedev community on that same subject.