• detinu@lemmy.world
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    5 months ago

    Exactly. Ubisoft is the perfect example of this. Assassin’s Creed, Far Cry, Splinter Cell, Ghost Recon, R6. They used to take risks and try to push gaming forward with amazing ideas and design that made my kid brain explode.

    Now those IPs are dead or extremely stale. And it’s because releasing an AC with microtransactions makes them more money than making an offline single player Splinter Cell. Or releasing a skin for 20 euros for R6 siege makes them a huge profit for the time invested in creating it.

    God I wish we’d get a new single player Splinter Cell. Some of my best memories I have as a kid are playing the original Splinter Cell. Even if we do, it’ll be riddled with microtransactions and will fail to capture the magic of the original games.

    • Coelacanth@feddit.nu
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      5 months ago

      Especially as Michael Ironside seems to have gotten over his medical troubles. I know he’s 74 now but one last outing as Sam Fisher? Imagine?

    • Blackmist@feddit.uk
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      5 months ago

      It’s strange though, because Ubisoft on paper should be something I hate, but when I actually play one (and I’m a single player gamer), they’ve got fun gameplay, and the store, although it is there, generally keeps out the way and when I accidentally press the button in the menu that goes into it, there’s nothing I’d ever consider handing over actual money for. The game never points you at it, or makes you feel it’s needed.

      I don’t even know who it’s for. Who buys cosmetics in a single player game? It genuinely feels like it’s just been put in to appease the beancounters.

      That said I don’t get excited enough to buy them at full price, and normally wait until they’re on PSPlus or something. There’s nothing in most of these AAA games to truly love. They’re a sea of merely “alright”, and they’re all way too long.

      • Domi@lemmy.secnd.me
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        5 months ago

        There’s nothing in most of these AAA games to truly love. They’re a sea of merely “alright”, and they’re all way too long.

        But why bother with alright when there’s thousands of highly regarded indie games out there for a quarter of the price?

      • detinu@lemmy.world
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        5 months ago

        There’s nothing in most of these AAA games to truly love. They’re a sea of merely “alright”, and they’re all way too long.

        Captures Ubisoft’s philosophy on one sentence. But it’s what makes them money, so they’ll keep doing it.

      • EatATaco@lemm.ee
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        5 months ago

        Character creation in single player games is often a big thing and considered in a lot of reviews. I played a lot of midnight suns, and while I would never actually buy any cosmetic stuff, I definitely liked unlocking the skins and had ones I particularly liked. I even changed up once in a while. I would think even in multiplayer games, people aren’t generally buying the skins for other people, but because they like to look that way.

        It comes as no surprise that single player cosmetics is a source of revenue.

      • not_amm@lemmy.ml
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        5 months ago

        To be honest, Ghost Recon: Breakpoint was the most mid, regular, non-surprising game I’ve played in years. I know they tried later to make it better, but it was just so empty and repetitive, like The Division 2.

        Wildlands surprised me multiple times, Breakpoint only made me ask myself multiple times: why is this not possible?, why do I have to do this all over again?, why do we have vehicles if most of the places can’t be reached normally?

        Also, The Division 2 was incredibly boring. I really want to like it, but I have to repeat the same things over and over, and you don’t even get good rewards, farming is boring and doesn’t compensate the time spent, at least not like in The Division 1 and its incursions, you were at least guaranteed something.

        I haven’t bought any game from Ubisoft after TD2 and Breakpoint. I can already spend time in those games if I want the ubisoft experience. I