• Increased leisure probability to balance the “No customers” situation with commercial companies
  • Improved balance of companies’ profit
  • Tuned down companies ordering input resources when their storage don’t have enough space
  • Fixed trade resource bug preventing some resources from being consumed
  • Fixed miscalculation in college/university eligible count Improved conditions for companies to move away when bankrupt
  • Fixed a dependency error with land value causing potential instability
  • Fixed an issue where loading a new map would cause water state to get out of sync with the save data
  • Slightly increased Windows emission intensity
  • Optimizations for area lights
  • Prefer rendering small objects after large ones when possible to improve GPU performances in some cases
  • Improved shadow LOD calculations to cull irrelevant shadow casters earlier
  • Reduced situations where trees and alpha clipped objects would lead to virtual texturing space running out
  • Fixed citizens hanging around at park areas on regular building lots never getting inside the building
  • Decreased resolution of unnecessary large character textures
  • Removed Spasm radio ad (due to offensive content)
  • Added missing localization ID for Paradox account linking
  • apprehensively_human@lemmy.ca
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    1 year ago

    SimCity’s core gameplay loop was so satisfying but you could only play for a few hours before there was nothing else to do.

    I loved seeing the sewer and water overlay showing globs of liquid moving through the pipes and slowly making its way to and from all the different buildings.