I wonder what kind of changes they will make to this iteration. I know VI was a big change from V, but eventually I learned to enjoy the different mechanics and have a ton of hours logged.
My only request would be the same it’s always been: harder difficulties make the NPCs play better instead of just giving them bonus resources so they have amazing starts you have to rush to overcome.
I’m kind of hoping for some asynchronous multiplayer features; Age of Wonders does this with some jank, but I think there’s room for a less jank / a more polished implementation.
I wonder what kind of changes they will make to this iteration. I know VI was a big change from V, but eventually I learned to enjoy the different mechanics and have a ton of hours logged.
My only request would be the same it’s always been: harder difficulties make the NPCs play better instead of just giving them bonus resources so they have amazing starts you have to rush to overcome.
But that sounds haaaaard to design…
Hey, maybe here’s an actual good use for AI, study how lots of people play strategy games, and teach a model to play at varying skill levels.
That’s exactly what I was thinking. If they can teach an AI to play GO, Civilization should be easy.
I’m kind of hoping for some asynchronous multiplayer features; Age of Wonders does this with some jank, but I think there’s room for a less jank / a more polished implementation.