• deranger@sh.itjust.works
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    4 months ago

    “If you were an F22 fighter jet in Doom Eternal, this time around we wanted you to feel like an Abrams tank.” […] ”You’re heavier, more powerful, and grounded,” he says. “We’re making strafing-to-aim a thing again. You’ll be weaving between projectiles, just like you did in the original Doom, to deliver that Super Shotgun blast to the chest… It almost creates this three-dimensional 'shoot ‘em up’ puzzle that you’re weaving your way through.”

    Hell yes. I’m still going to be cautious with my hype but this sounds like what I want. I know many people liked the acrobatics of Eternal but it was not for me.

      • Drasglaf@sh.itjust.works
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        4 months ago

        I had a similar experience. Doom was pure shooting fun, while the platforming component they introduced in Eternal altered the essence too much for me. I finished Doom in a very short time but I never finished Eternal.

      • arefx@lemmy.ml
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        4 months ago

        I’m im the same boat. I don’t think.i even finished eternal. Beautiful game, I see why people love it too based off the gameplay but the new one seems more my style.

      • Domi@lemmy.secnd.me
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        4 months ago

        Eternal was a recipe for stress for me.

        That’s the thing that made it great for me, but I liked both 2016 and Eternal for different reasons. Would be great if they can somehow satisfy both camps with the next entry.

      • Björn Tantau@swg-empire.de
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        4 months ago

        Long COVID left me in a state where I can’t handle too much physical or emotional stress. At least half a year ago or so playing 2016 was no problem for me. But Eternal was too much. Even on lower difficulty levels. But I actually liked Eternal. Especially later when you’ve got all the mechanics unlocked and can play through an arena on some kind of ultra instinct.

        I fear that this new game will be similar in stress levels.