• SSTF@lemmy.world
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    3 months ago

    I suppose it would be an extreme game design challenge, but I would play more evil characters if I didn’t have to play as “stupid evil”.

    I want to be a manipulative monster who preys on trust. Of course I’m not going to punch the begger in broad daylight in front of everyone. I want chat him up, gain his trust, and give him a drink laced with medical alcohol so I can then steal his pocket change.

    • merc@sh.itjust.works
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      3 months ago

      Making it worse is that many games don’t punish you for things we’d consider pretty “evil”. Like, you can walk into people’s houses and search their cupboards and other containers for useful things, and it’s mostly not considered stealing. So, as long as you choose the nice dialogue option when talking to them you stay good.

      A real good vs. evil choice would be one where resources are always tight, and you constantly meet people who need your help along the way. Helping them stretches your resources even more. Or, have people who are able to help you, but you have to stretch the truth about who you are or about your goals to get their support.

      • SSTF@lemmy.world
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        3 months ago

        My experience in the STALKER games is like this, even though the game has no built in meter for these actions. Sometimes I will see a group that I naturally feel friendly to in a fight. I can join and help, I can actively hinder them (often a “stupid evil” choice if they are against strong enemies who will either fight me or block me from looting), or I can sit back and do nothing.

        Doing nothing can be interesting since it can net me decent loot for simply waiting. Makes me feel like Mad Max in the beginning of Road Warrior where he watches the raiders fight but is disinterested in helping.

      • SSTF@lemmy.world
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        3 months ago

        EVE has fantastic stories, but I’d never want to play it myself. The people who did stuff like the bank scam put in so much time in front of spreadsheets it was like a real job.

        • DogWater@lemmy.world
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          3 months ago

          God damn. That fucking guy who ran the bank genuinely for years and then one day just closed up shop and fucked off might be the wildest story in gaming history.