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Cake day: June 9th, 2023

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  • My mom is so stupid she’s a fucking hazard.

    If there’s a club for that, I’m in it too.

    I literally don’t understand how my mom gets through day-to-day life. It’s just a matter of time before her bank accounts are drained by a scammer because no matter how many times I try to explain it to her, she believes everything she sees online as long as it reinforces something she already believes. If it challenges her beliefs she ignores it.

    She got an email that said she owed money to an internet service provider she doesn’t use, and hasn’t ever used. Obvious scam, right? She knows she doesn’t use them, but the email seemed “Truthy” so she was really worried that she owed them money. There’s no way to convince her that it’s a scam because even facts like “that’s not your ISP, you don’t and have never used that ISP” can’t penetrate.

    She trusts memes more than family members who have degrees in something and are willing to patiently explain it to her. She spends a lot of money buying snake oil, or overpaying for things she can get essentially for free (i.e. buying bottled water because she’s afraid of fluorine in municipal water). This has made me realize what a huge amount of the world’s economy isn’t people buying things they need, or even things they want because it makes their lives better, it’s people buying things they don’t need because they’re afraid of something that isn’t real.

    Anyhow, yeah, Trump won the idiot vote, and he’s going to make changes to the US that will increase the number of idiots. Things are going great.




  • I’d really like to have 100 randomly chosen Trump voters in a room and interview them to find out how knowledgeable they are about Trump, about his policies, about his first term, about the criminal cases, etc.

    My guess is that at least 90% of them are brainwashed. I’m sure there are some that are completely aware of his record and are either single issue voters who are voting only on abortion. Some may be multi-millionaires who are voting just for lower taxes and don’t care about anything else. But, anybody who voted for him because of inflation / the economy has no idea what they’re talking about. Inflation was a worldwide problem and Trump’s policies made / will make it worse. Anybody who voted for him because he’s going to “fix immigration” has no idea what they’re doing because his policies are incoherent and will never work. Anybody who voted for him because of Gaza is an absolute moron because he’s just going to encourage the genocide.



  • AFAIK this is different from the original auction house mount. That one had a auctioneer and a vendor who could repair things. This one comes with an auctioneer and a “mailbox” NPC.

    For some people whose purpose in playing WoW is to make money trading, this makes it marginally easier. Instead of having to park your mount next to a mailbox, you can both post your auctions and collect your money on one mount. But, since most people doing auction stuff also need access to a bank, it doesn’t mean they can easily just abandon the city and live out in the country.

    Many of the people who might consider this mount are already playing for free because they make enough money in-game to buy a token every month.

    Also, it’s $132 if you’re Canadian, otherwise it’s 90 USD.



  • American bisons from the city of Buffalo: (Buffalo buffalo)

    [that]

    American bisons from the city of Buffalo confuse: (Buffalo buffalo buffalo)

    [also]

    confuse American bisons from the city of Buffalo: (buffalo Buffalo buffalo)

    Syracuse cows Syracuse cows confuse confuse Syracuse cows.

    This sentence probably worked better at a time when “buffalo” was actually a commonly used verb. It’s also made really confusing by using a “reduced relative clause” in a way that almost no native speaker would use it.

    You can use a reduced relative clause in ways that aren’t at all confusing, like:

    “The burger I ate was delicious” vs. with a normal relative clause “The burger that I ate was delicious”.

    But this one is more like:

    “Gazelles lions eat are slow.” vs. “Gazelles that lions eat are slow.”

    I don’t know what exactly it is, but that is much more confusing. Maybe because the distinction between the subject (Gazelles) and the relative clause ([that] lions eat) is much less obvious, making it hard to parse.


  • Should it also be illegal for a company to issue press releases when good things happen? Or, maybe, required that they issue press releases any time there’s bad news?

    I don’t see a problem with it as long as it’s clear that the group pushing the bad news is honest about their short position. Especially in a world where an advertising duopoly has appropriated nearly all the advertising money that used to support news, and as a result news organizations are crumbling, we need short sellers. Shorting a company is extremely risky, and generally an organization will only take a short position if they’re sure the stock is overvalued. That means they’re going to do deep research on the company – the kind of research that used to be done by financial reporters.

    Naturally, if they do take a short position they really need the stock to drop, so they’re going to frame everything they find in the most negative light possible. They’re also going to be extremely aggressive about getting the news out, because they need shareholders who don’t pay much attention to the news to hear about what’s happening and want to sell. While they might not be fully honest about the companies they’re shorting, the kinds of companies they’re shorting are also often not being at all honest about their performance.

    I’m sure that sometimes a company gets targeted by short sellers without doing anything wrong. But, I’m even more sure that there are companies out there lying to their investors to keep their stock price high.




  • What about a lobbyist who works for say the Electronic Frontier Foundation? Or a nurses union. Or who works for the Sierra Club, or some organization trying to protect the environment?

    “Lobbying” is just talking to a politician on behalf of a person or group. If the Hollywood studios all hire lobbyists to talk to representatives about why copyright terms should be longer and DRM should be mandatory, doesn’t it make sense that there should be people telling the other side?

    I get that too often lobbyists overstep ethical boundaries. Often, they either effectively bribe politicians, or they write up laws allowing the politician to just rubber-stamp them. But, you could shore up and/or enforce laws restricting that kind of thing, while still allowing a representative of a group to meet with a politician and explain their point of view.


  • That’s one thing I’ve always admired about Eve Online. It’s an MMO that’s almost entirely player driven. Various sectors of space change hands between different factions of players. That results in the sorts of things you’re talking about. Unfortunately Eve has extremely boring space battles (for players, for watchers it can be fun), and a toxic community.

    But, I’ve always wanted an RPG where the world evolved. To me, the key thing to make that realistic would be NPCs that didn’t respawn. Like, if you killed a certain golden dragon named Gurnadom, that dragon was dead, gone, nobody else could kill it. There would be no Gurnadom killing guides because there was only ever one Gurnadom and only one group of players ever killed that dragon. There might be tips on killing golden dragons, but each dragon was unique so it wasn’t a matter of watching videos and understanding the patterns. Each fight against a golden dragon could only happen at most once, and every fight was unique.

    And, in any game involving war, there should be permanent destruction of things: fortresses that were attacked would take damage over time and eventually be turned into rubble. A side that’s winning a war should be expanding its territory. As a result, where a player can safely go should depend on the progress of the war, which is something not programmed into the game, but player driven.

    I’m just so tired of the WoW style of MMO where the player is “The Champion” who has saved the world multiple times… along with the hundreds of other nearby players who are all the one-and-only champion who also killed a certain raid boss over and over every week for a month.


  • Some of my favourite games use procedurally generated maps. But, those maps are not hand-sculpted the way MMO dungeons are. And, while you could certainly use generative AI to come up with generic babble from NPCs, that’s not the same as designing entire quests. It may be that eventually a generative AI system will be able to do everything a human could have done: hand-crafted maps, full quest chain dialogue, etc. I just think we’re nowhere near that point yet.

    For example, a quest chain almost always has a goal behind it. You’re revealing a certain aspect of the story to the player bit by bit as they complete parts of the quest. But, to do that you need at least a very basic theory of mind. You need to understand what the player knows before the quest chain starts, what each bit of the quest chain will add to their knowledge, and then what they’ll understand at the end of the quest chain. That “theory of mind” stuff is the thing that generative systems just can’t do right now because they’re just fancy auto-complete.

    As for auto-generated dungeons, WoW tried that with Torghast in the Shadowlands expansion, and it was not well received. Granted, part of the problem was that Torghast was a depressing, death-themed “dungeon”. But, a bigger issue was that there was no intention behind the design of the levels. It was just a randomized set of corridors that fit together in a random way. Good dungeon designs require intention. You want to reveal something to the player as they go through the dungeon. Ideally you want to know that you’re working your way towards a boss. WoW’s black temple raid is a good example of this. You start in the sewers, you work your way out into a courtyard, you enter another building, clear out the ground floor and open a door that unlocks access to a set of staircases that works its way to the top of the building. You beat the Illidari council which allows you to access a door that opens to the roof of the building where you face the final boss Illidan. I don’t think generative AI is anywhere near being able to come up with a concept like that, let alone design the maps and art for the whole thing.


  • The sad thing is, I think those days are 100% over. With data mining, wikis, etc. I think there will never be a game that’s played mostly in-game with in-game tools, with people chatting in-game about how to do overcome various challenges the game throws at you. The world has just moved on. I never played something as hardcore as Ashron’s Call in the early days, but I do miss the early days of WoW when so much more of the fun was player-driven, and there was so much more interaction with other players.

    I think that’s one reason why D&D is seeing an increase in popularity. It’s a game where you can optimize things to some extent, but because it’s human-driven, a DM can mitigate that somewhat. It’s also inherently social, and it’s impossible to data-mine, and difficult to min-max because each campaign is different and many DMs have slight variations on the set rules.


  • I don’t think Blizzard understands how to make a social game, and I’m beginning to realize they never did. The game used to be more social, but it seems like that was by accident instead of by design.

    Like, you used to have to use the chat channels to find a group for a dungeon run. That forced you to chat. When they added dungeon finder, you didn’t need to chat anymore, making it less social. When they made cross-realm things happen, zones felt less lonely which was good for being social, but then it meant that you no longer ran into all the same names over and over, so you stopped knowing people. That was really bad for social things because it meant that people who behaved badly didn’t get a bad reputation and people who behaved well didn’t get a good reputation.

    This is a great feature given the current state of the game. But, I wonder if it will have the unintended side effect of making the community even more toxic.


  • merc@sh.itjust.workstoMicroblog Memes@lemmy.world*Permanently Deleted*
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    2 months ago

    I looked at their jobs list and counted 35 jobs. Of that I count 9 that are AI-related and 4 that are ads-related. The list also includes a few generic jobs like “Chief of Staff”, “Client Analytics Manager”, “Staff Test Engineer” or “Fixed-Term Social Media Trainee”.

    Basically at least 1/3 of the jobs they’re advertising that have a specific team mentioned are AI or ads jobs.

    You can’t do this with any company. The correct number of ads people working at Firefox is 0.


  • because you can’t call from this thing or communicate with it any other way because it’s receive only

    Yes, it’s a pager. Pagers are still useful, that’s why they’re still being manufactured and sold. Someone in IT who’s on call can have a pager set up so that an automated process sends them a notification if a system breaks. They don’t need two-way communication for that. A doctor can use one to be notified if they’re needed at the hospital. It’s more reliable than a cell phone and in many cases the battery lasts a lot longer. They could even be useful for a parent to give to a kid, so that the parent can get in contact with the kid and have the kid call home if something happens. In rich countries that could happen because the parent doesn’t want the kid using the device all the time to scroll TikTok. In poorer countries it could happen because a pager is much, much cheaper than a phone.

    The fact that thousands of these devices were exploded suggests that it was a pretty wide group of people who were using them, so the odds are pretty good that at least some of them were given away / sold.