• jet@hackertalks.com
        link
        fedilink
        English
        arrow-up
        3
        ·
        2 months ago

        Fair enough, I do it all the time and so do people in my friend group. There’s a new game, it’s on sale, I know I buy games on steam regularly, I buy the game, I try it, it doesn’t work, it’s not fun, something. I return it within the 2-hour window fairly regularly.

        In fact, this steam two hour window has been part of game developer philosophy for a while, putting the good content first, so you don’t get bored before the 2 hours expire. There’s been a fair few reviews where people speculate this was just front-loaded so people don’t return it

        • conciselyverbose@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          3
          ·
          2 months ago

          There are people who do; I’m not disputing that.

          But it’s a very small minority. You’re cutting out like 90+% of a potential demo audience by demanding cash on the barrel head up front. It’s objectively worse for the customer by a significant margin.

          • jet@hackertalks.com
            link
            fedilink
            English
            arrow-up
            1
            ·
            2 months ago

            That’s a good point. I agree with that. It adds friction.

            It’s the defacto demonstration of last resort, at that point somebody’s just using it to escape from a bad purchase.