• jet@hackertalks.com
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        1 year ago

        Fair enough, I do it all the time and so do people in my friend group. There’s a new game, it’s on sale, I know I buy games on steam regularly, I buy the game, I try it, it doesn’t work, it’s not fun, something. I return it within the 2-hour window fairly regularly.

        In fact, this steam two hour window has been part of game developer philosophy for a while, putting the good content first, so you don’t get bored before the 2 hours expire. There’s been a fair few reviews where people speculate this was just front-loaded so people don’t return it

        • conciselyverbose@sh.itjust.works
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          1 year ago

          There are people who do; I’m not disputing that.

          But it’s a very small minority. You’re cutting out like 90+% of a potential demo audience by demanding cash on the barrel head up front. It’s objectively worse for the customer by a significant margin.

          • jet@hackertalks.com
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            1 year ago

            That’s a good point. I agree with that. It adds friction.

            It’s the defacto demonstration of last resort, at that point somebody’s just using it to escape from a bad purchase.

  • Etterra@lemmy.world
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    1 year ago

    They’ve been back. Indie Steam games have them sometimes. Probably on Epic and GOG too, but who cares about them.

    • magic_smoke@links.hackliberty.org
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      1 year ago

      Epic can go kick rocks, but GoG is actually pretty important. Only one outside of humble bundle that gives DRM free downloads as god intended.

  • Coelacanth@feddit.nu
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    1 year ago

    I remember the good old days of being super excited every time a new PCGamer magazine arrived in the mailbox and you’d get a fresh CD with it stuffed full of the hottest demos to try. Good times.

  • slug@lemmy.world
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    1 year ago

    he should be ashamed of himself working for a16z. reactionary VC ghouls

    • wirelesswire@kbin.run
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      1 year ago

      He has bills to pay like the rest of us, and considering he left traditional games media to start a crowdfunded project (NoClip), I doubt he would take a deal like this unless he needed to.