This is especially egregious when you remember the PS4 and PS5 operating system are themselves based on FreeBSD, meaning the original game was natively targeting a Unix-like OS to begin with. So to then say it won’t run on Linux is a huge middle finger.
It tell us quite a lot actually; the native PlayStation game was running on a POSIX system, on x86(-64), and Vulkan/OpenGL. Ergo, it took extra work to port the game to Windows, when the original title ran on something very close to a Linux desktop.
This is especially egregious when you remember the PS4 and PS5 operating system are themselves based on FreeBSD, meaning the original game was natively targeting a Unix-like OS to begin with. So to then say it won’t run on Linux is a huge middle finger.
No, “based on” doesn’t tell us anything. Just that to avoid repeating work they took FreeBSD.
It tell us quite a lot actually; the native PlayStation game was running on a POSIX system, on x86(-64), and Vulkan/OpenGL. Ergo, it took extra work to port the game to Windows, when the original title ran on something very close to a Linux desktop.
As far as I know PS4/PS5 don’t support OpenGL or Vulkan, they have their own APIs.