I’m reading, Steam takes 30% cut, offer practically nothing but a download system, store front and crappy forum instances per game.
Largely unchanged since 2012
Basically, they’re just taking the money and running, almost pure rent.
They also offer the Steam multiplayer backend, workshop, and Steam’s social system which is becoming enticing again given Discord’s latest behaviour.
GOG’s gimmick is no DRM, Itch.io has the cheapest self-publishing costs, and Epic has… well I’m not sure really, but the other two have their place, but it’s no coincidence Steam is the biggest.
Thor from Pirate Software has a great video breaking down how Steam works and the lawsuit that claims they are ripping off consumers. It’s very educational.
Of course, there is no requirement to use Steam. Game makes can publish their game themselves without a platform at all, which very few do. If you say they actually need a platform, there is the value they are getting for that 30%. If they weren’t getting anything of value, then they could do it themselves and benefit instead, which most do not.
Also, as mentioned in video, gamers prefer steam because developers there can’t disable or remove comments or not refund on basis of “sucks to be you” like EA and Ubisoft do.
I’m reading, Steam takes 30% cut, offer practically nothing but a download system, store front and crappy forum instances per game. Largely unchanged since 2012 Basically, they’re just taking the money and running, almost pure rent.
Feel free to start a competitive game store. There’s a reason why gog, origin or epic hardly make a dent on Valves bottom line.
Gog has its niche. Others didn’t even try. “Look at exclusives” from Epic doesn’t even look like trying
Even within its niche gog Galaxy still lacks a lot of features steam has, like communities, mod support, Linux support, and a few others.
The cost of freedom is still far more valuable than that to some, and that’s its niche.
Yeah, the solution is obvious, break the Valve monopoly into 40 smaller companies and put Gaben in prison.
They also offer the Steam multiplayer backend, workshop, and Steam’s social system which is becoming enticing again given Discord’s latest behaviour.
GOG’s gimmick is no DRM, Itch.io has the cheapest self-publishing costs, and Epic has… well I’m not sure really, but the other two have their place, but it’s no coincidence Steam is the biggest.
Epic does sales where they release free games periodically. It’s great for people who like cloud gaming like Geforce Now.
Thor from Pirate Software has a great video breaking down how Steam works and the lawsuit that claims they are ripping off consumers. It’s very educational.
Of course, there is no requirement to use Steam. Game makes can publish their game themselves without a platform at all, which very few do. If you say they actually need a platform, there is the value they are getting for that 30%. If they weren’t getting anything of value, then they could do it themselves and benefit instead, which most do not.
Wanted to link this video, but you did it first.
Also, as mentioned in video, gamers prefer steam because developers there can’t disable or remove comments or not refund on basis of “sucks to be you” like EA and Ubisoft do.
Thor’s simping for a company like he thinks they’ll pay him for it, absolute cringe.
You certainly did call him out exactly as he is. An obvious industry shill “we can’t make non-live service games anymore because licensing boohoo”