Jonathan Blow seems like a creative and talented individual that likes to waste time doing apparently nothing and arguing on twitter.
He did zero marketing.
Maybe, but it’s also something very few people were looking for. The advertising I saw was basically “the old braid looked worse than you remember”. OK, but it didn’t have enough replay-ability to warrant a second purchase, and that’s not considering all the modern indie games it’s competing with.
Then there’s the $20 price point, which it hasn’t quite earned. It’s more expensive than the Beyond good and evil anniversary edition.
Here are some other games that are similarly priced: (steam below £16, ignoring sake price)
- Project Zomboid
- Phasmophobia
- Resident Evil 7: Biohazard
- Slay the Princess
- Fallout: New Vegas
- Noita …
Here’s even more: Going Medieval, Abiotic Factor, Selaco, BeamNG, Dread Delusion, Cloudpunk
Garry’s Mod, the most ultimate sandbox game probably ever, is only ever $10. Granted, it needs a Valve game to hook onto, but TF2 is F2P, and the rest are so cheap already anyway. And Black Mesa, the fanmade remake of the first Half-Life is only $20.
I’m sure the fact that Braid is also on Netflix games didn’t help. I assume most people with a netflix account have access to play it on their phones.
His arguing hasn’t helped him to maintain is image either. It’s hard for me to respect the guy, which makes me less inclined to buy his games.
He’s a really great engineer. I think he’s just too in the spotlight for his own good.
He just like me fr
So in 16 years, they produced two games and a remaster. Am I missing something? Of course you can’t keep a business alive when it doesn’t actually make anything.
He knows you can only solve puzzles once, right?
The last I heard of this guy he was claiming that COVID was man-made.
WiiU-style bad naming, perhaps? I had no idea “anniversary edition” had redone art assets.