If I recall correctly they had three teams each developing their own COD on rotation. So each team would have effectively 3 years between releases. This implies this game had even less than half the dev time typically given to a COD game, but my numbers could be off.
You’re close - each game would take an 18 month dev cycle, but they had a six month pre-production. So there were two main teams who would “trade off” each year. A third “team” (people moving in from other projects) would support whichever game was closest to release.
It’s likely that number (16 months) includes pre-production, which is… Definitely short, and explains a lot of problems they’ve had.
(Source: I’ve worked in games for almost 20 years and know people who’ve worked at Activision (pre Blizzard) , Activision-Blizzard, Sledgehammer)
If I recall correctly they had three teams each developing their own COD on rotation. So each team would have effectively 3 years between releases. This implies this game had even less than half the dev time typically given to a COD game, but my numbers could be off.
You’re close - each game would take an 18 month dev cycle, but they had a six month pre-production. So there were two main teams who would “trade off” each year. A third “team” (people moving in from other projects) would support whichever game was closest to release.
It’s likely that number (16 months) includes pre-production, which is… Definitely short, and explains a lot of problems they’ve had.
(Source: I’ve worked in games for almost 20 years and know people who’ve worked at Activision (pre Blizzard) , Activision-Blizzard, Sledgehammer)