• jacksilver@lemmy.world
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    11 months ago

    If I recall correctly they had three teams each developing their own COD on rotation. So each team would have effectively 3 years between releases. This implies this game had even less than half the dev time typically given to a COD game, but my numbers could be off.

    • TSG_Asmodeus (he, him)@lemmy.world
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      11 months ago

      You’re close - each game would take an 18 month dev cycle, but they had a six month pre-production. So there were two main teams who would “trade off” each year. A third “team” (people moving in from other projects) would support whichever game was closest to release.

      It’s likely that number (16 months) includes pre-production, which is… Definitely short, and explains a lot of problems they’ve had.

      (Source: I’ve worked in games for almost 20 years and know people who’ve worked at Activision (pre Blizzard) , Activision-Blizzard, Sledgehammer)