• jet@hackertalks.com
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    2 months ago

    Stray was excellent

    It’s kind of funny. The studio wanted to spin off to be independent. So everybody resigning, is effectively doing the same thing. It’s not like there’s big heavy machinery they have to move. The studio is the people.

    If they start their own company, they have successfully totally spun off

    • Mossy Feathers (She/They)@pawb.social
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      2 months ago

      Eh, reputation is still a thing and they probably aren’t getting to keep any of the IPs they worked on, like Stray or Outer Wilds. They also won’t get to keep whatever cash the company might have had in reserve. My understanding is that the idea of spinning off a studio to be indie is that you get to keep developing your IPs to some extent, you still have your brand and your reputation, etc. Otherwise they probably would have done this at the beginning.

      So, no, they didn’t really spin it off heh.

      • JokeDeity@lemm.ee
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        2 months ago

        So, no, they didn’t really spin it off heh.

        Did you tip your fedora after you typed this?

      • Bakkoda@sh.itjust.works
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        2 months ago

        I’d be willing to bet with the right PR this would only strengthen the reputation of whatever studio they decide to create next.

    • xantoxis@lemmy.world
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      2 months ago

      Not exactly the same. First of all, a new company hasn’t formed yet and if it does it won’t retain as many of the original staff because it doesn’t have the same momentum as one formed through a legal separation of the companies while everyone is still employed.

      It also can’t retain the rights to Stray which would have provided some funding. And it doesn’t retain the rights to whatever projects they had in development, so they won’t have anything to work on for a while.

      That legal spinning off was actually pretty important.

    • ABCDE@lemmy.world
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      2 months ago

      They’re just part of the publisher though, they didn’t make the games.