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Oh look more bloated systems nobody asked for. This is like when they added tower defense sections to Assassins Creed Revelations. Literally no one asked for this, no one wanted it.
Well… that’s neat I guess. All I want is more story elements so it’s more story than running around huge empty worlds… but k. I guess this works too.
Does it count as a story element if they have two of the main characters send you back and forth on meaningless fetch quests about 42 times to advance between major plot points?
Of course, because for Ubisoft what is a main mission of not a fetch quest?