nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agoAssassin's Creed Shadows has sim-like base building where you manually place houseswww.eurogamer.netexternal-linkmessage-square4fedilinkarrow-up132arrow-down13
arrow-up129arrow-down1external-linkAssassin's Creed Shadows has sim-like base building where you manually place houseswww.eurogamer.netnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 months agomessage-square4fedilink
minus-squareScrubbles@poptalk.scrubbles.techlinkfedilinkEnglisharrow-up13·2 months agoWell… that’s neat I guess. All I want is more story elements so it’s more story than running around huge empty worlds… but k. I guess this works too.
minus-squareRvTV95XBeo@sh.itjust.workslinkfedilinkEnglisharrow-up9·2 months agoDoes it count as a story element if they have two of the main characters send you back and forth on meaningless fetch quests about 42 times to advance between major plot points?
minus-squareScrubbles@poptalk.scrubbles.techlinkfedilinkEnglisharrow-up2·2 months agoOf course, because for Ubisoft what is a main mission of not a fetch quest?
Well… that’s neat I guess. All I want is more story elements so it’s more story than running around huge empty worlds… but k. I guess this works too.
Does it count as a story element if they have two of the main characters send you back and forth on meaningless fetch quests about 42 times to advance between major plot points?
Of course, because for Ubisoft what is a main mission of not a fetch quest?