One way to breathe a new life into multiplayer shooters could be removing any guns from healers.

Make them potent, but vulnerable!

Why is it important:

  • Players that don’t like shooting, but love teamwork would finally be represented (yes, I’m speaking of your girlfriend!)
  • Having to protect healers would benefit more organized teams, rewarding teamwork
  • Healers would have a more dynamic gameplay revolving around avoiding damage: stealthy movement, ability to quickly traverse dangerous zones, coordination with fellow teammates are all required to benefit your team as a healer

What might need to be tweaked:

  • Healers should be made into the only revivors, and we should either punish death more (which we’d better be careful of if that’s a dynamic game) or give buffs on revival
  • Healers should get more movement abilities to increase survivability. They may also get speed boost when running towards teammates (similar to Conduit Savior’s Speed in Apex Legends)
  • Team compositions should accommodate for several healers as to not introduce a single point of failure

Overall, I think it could introduce a new dynamic to team arenas and skirmishes, as winning now requires more coordination within a team and better understanding of everyone’s roles.

    • Allero@lemmy.todayOP
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      6 hours ago

      I’m still so sad to see Dreadnought gone.

      Its pace is first a bit slow for folks used to fast-paced shooters, but it is actually genious. When you get used to it, you just see this is how it should be, always.

      Putting tactics before pure reaction.

      • Spacehooks@reddthat.com
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        5 hours ago

        Had so much fun playing each ship class. Maybe They should have reskinned the game for a 40k theme. Would have been fun even if balanced was terrible. I could just imagine orks spamming red button for speed or imperials ramming everything.