One way to breathe a new life into multiplayer shooters could be removing any guns from healers.
Make them potent, but vulnerable!
Why is it important:
- Players that don’t like shooting, but love teamwork would finally be represented (yes, I’m speaking of your girlfriend!)
- Having to protect healers would benefit more organized teams, rewarding teamwork
- Healers would have a more dynamic gameplay revolving around avoiding damage: stealthy movement, ability to quickly traverse dangerous zones, coordination with fellow teammates are all required to benefit your team as a healer
What might need to be tweaked:
- Healers should be made into the only revivors, and we should either punish death more (which we’d better be careful of if that’s a dynamic game) or give buffs on revival
- Healers should get more movement abilities to increase survivability. They may also get speed boost when running towards teammates (similar to Conduit Savior’s Speed in Apex Legends)
- Team compositions should accommodate for several healers as to not introduce a single point of failure
Overall, I think it could introduce a new dynamic to team arenas and skirmishes, as winning now requires more coordination within a team and better understanding of everyone’s roles.
The spy is only more effective in casual because the average player is a roblox child.
Spy is also a niche pick in 6s because it’s a niche character that is supposed to do a niche job, so it’s not great to use it if that job isn’t relevant.
Though, sniper is always a better pick provided you have a set of hands, even in casual.
Edit: not to mention that high player count and no class limits also just break the game generally. The only reason you don’t get rolled by class stacking that often is that people don’t feel like doing it or (more commonly) are too bad at the game.