Modern Ubisoft are the prime example of this. They churn out loads of games every year and they’re just the same old formulaic crap that you’ve seen before. How can you have so much money and so many studios but you can’t get decent voice actors or writers? How can your AAA games still have clunky mechanics and absolutely no original ideas?
Oh look, it’s another shitty enemy outpost, let’s scout it with my drone/bird/binoculars and mark all the enemies so I can see them through walls. Maybe I’ll not use stealth on the next one because it’s a waste of time as the game is piss easy anyway and I’ll be able to kill all of the enemies in a straight fight. And the reward is the same either way. Now I’ve found [collectible item] 37 of 200, I wonder where the rest of them are in this massive vapid open world?
I always wondered if I’d like to write for video games (I write sketch, character, musical comedy) but honestly there’s probably very little fun in it, as you’re writing 95% one-sided conversations that are variations on “go to place, bring hack item”
Modern Ubisoft are the prime example of this. They churn out loads of games every year and they’re just the same old formulaic crap that you’ve seen before. How can you have so much money and so many studios but you can’t get decent voice actors or writers? How can your AAA games still have clunky mechanics and absolutely no original ideas?
Oh look, it’s another shitty enemy outpost, let’s scout it with my drone/bird/binoculars and mark all the enemies so I can see them through walls. Maybe I’ll not use stealth on the next one because it’s a waste of time as the game is piss easy anyway and I’ll be able to kill all of the enemies in a straight fight. And the reward is the same either way. Now I’ve found [collectible item] 37 of 200, I wonder where the rest of them are in this massive vapid open world?
I always wondered if I’d like to write for video games (I write sketch, character, musical comedy) but honestly there’s probably very little fun in it, as you’re writing 95% one-sided conversations that are variations on “go to place, bring hack item”
Open world just somehow means placing the exact same mid gameplay events far apart so you have to spend a minute walking from one to the next.