Two reasons:
-
The money is mostly spent on visual production, graphics, and big name actors to voice characters, which doesn’t automatically make a game good.
-
Season passes, MTX and other bullshit being shoved down our throats in big budget games is getting even worse.
I will always choose a smaller project of passion over a lackluster, watered-down AAA game with an overinflated budget.
When I open a steam page for a game that looks interesting to me, and I find out it has 3 versions at wildly different prices and 10+ other DLC, I just pass and move on. I’m not doing external research to find out what is the difference between the complete and ultra complete and definitive deluxe director’s cut editions and whether it’s worth it, or whether I “need” such and such DLC to get the full experience. I’m instantly and thoroughly turned off by it, and I’m just not bothering. Fuck that whole mess.
For real! I have the biggest issue on that with the PlayStation store. The main list of titles only shows the most expensive version and you have to dig deeper to find the regular, lowest priced option. I swear, when I first got my PS5 and was interested in getting NHL23 I damn near had a heart attack seeing it priced over $100. Ended up just going to GameStop and picking up a used physical copy for $10.
Yeah honestly AA games deliver the experience AAA games gave 15 years ago, and that’s what I want way more than whatever AAA is today.
-
These big companies have it all backwards. We don’t need them; they need us. I don’t suddenly like slot machine video games just because their fucking bean counters say so. Ever since I bought a Steam Deck, I’ve played nothing but indie and old games, and I ain’t going back. You can keep your 3 bundles and your $70-110 price tags. I’ll play 500 hours of Vampire Survivors before I’ll buy another casino that they happened to build a game around.
In the wise words of the Soulsbourne community: GIT GUD (at not making shitty games).
They aren’t selling because they are designed as money machines first and games second.
Do I get to be the next Tim Sweeney now? As far as I can tell the bar is pretty low.
They could make so many moderate games that would sell amazingly if they just tried to… Make games instead of casinos. But no, profits must only go up, can’t have a flat year with only great success - they have to outdo themselves financially every year and squeeze everything
They could make so many moderate games that would sell amazingly if they just tried to…
100%. That’s the kind of nuanced thinking you won’t get from corporate America at this point.
Can’t have 5 semi good games that sell pretty well, can’t only be moderately profitable! Have to shoot for the moon, have only 1 game that we bet the whole farm on!
You have to sue every single storefront first as well and go cry to the press that companies don’t want to do business with you when you break their ToS.
Actually I just need to stop buying garbage (which I have done). The power sits with the purchasers in this case.
Well, then you can’t be the next Tim Sweeney :(
People don’t want to pay for Disneyfied corpo slop that the HR department and advertisers signed off on. A public company lacks the soul to imbue into a creative project.
deleted by creator
Not that odd. Seems like a decade and change ago it became common knowledge that market-tested, sanitized content wasn’t really resonating with “core gamers”, but we don’t even call the demographic that anymore. Not really sure how we got here
Well, gamers includes anyone sliding their finger on a phone screen now playing Farmville and stuff…and that is a looooooot of people. So that moves the needle on the average gamer a lot towards that end. And I think there is limited overlap between the people that use it as a time suck and the people that sit down and turn on their console/pc to play a game as a hobby.
So if the MBAs looked at statistics too much… you also get a warped idea.
It seems that stuff that gets people most excited are the inspired games made by creative people because they had a vision for their game…
Farmville players do not buy AAA games. We need to get this idea that mobile games and other forms of video games are connected out of our collective heads.
I know… but plenty of writers of articles seem to use the term gamers to identify everyone that plays any game… so of you don’t identify your target audience good enough you run the risk of making something that on paper will appeal to everyone but in practice to no one.
And also successes of iterative games like fifa run on the fact that real world changes to for example teams players are in drive sales… Because the player base is invested in the real world sport… so they want this year’s game because now the players shifted teams. But a new iteration of other games will not have that external pull.
deleted by creator
I saw your reply and regret to inform you the other folks are right, I’m no gamergater and the context isn’t even right. Woke is a descriptor that causes me to buy a game. “Core” referred to gamers that were willing to grind, basically; it was a useful demographic for describing players and I don’t really know what has replaced it.
This ain’t that
Modern Ubisoft are the prime example of this. They churn out loads of games every year and they’re just the same old formulaic crap that you’ve seen before. How can you have so much money and so many studios but you can’t get decent voice actors or writers? How can your AAA games still have clunky mechanics and absolutely no original ideas?
Oh look, it’s another shitty enemy outpost, let’s scout it with my drone/bird/binoculars and mark all the enemies so I can see them through walls. Maybe I’ll not use stealth on the next one because it’s a waste of time as the game is piss easy anyway and I’ll be able to kill all of the enemies in a straight fight. And the reward is the same either way. Now I’ve found [collectible item] 37 of 200, I wonder where the rest of them are in this massive vapid open world?
I always wondered if I’d like to write for video games (I write sketch, character, musical comedy) but honestly there’s probably very little fun in it, as you’re writing 95% one-sided conversations that are variations on “go to place, bring hack item”
Open world just somehow means placing the exact same mid gameplay events far apart so you have to spend a minute walking from one to the next.
Those studios have been pouring huge amounts of money on graphics under the assumption (i.e. idiocy) that better graphics = more sales. Tim Sweeney is shifting it towards yet another assumption/idiocy: that more forced socialisation = more sales.
And they still don’t get the picture. People won’t buy your games if they’re boring, if they’re too expensive, or if they think that you’re an arsehole. Roughly in this order. That’s it.
I’m gonna take a wild guess that the games with high budgets that aren’t “selling”, are just not selling “enough” to cover the “costs” of the executives. I guess it wasn’t much of a guess:
and they’re not selling nearly as well as expected," Sweeney said. "Whereas other games are going incredibly strong
Do they think that these other games “going incredibly strong” are making the money they hope to make? They’re probably making much less but managing it much better. The savings are almost infinite when you don’t approve every executive bonus pay package.
It’s because video games turned into investment vehicles where companies want to make at least 50% return on their investment instead of create a fun and engaging peice of entertainment.
Because budget alone doesn’t make a good game. It’s a lack of creative vision and churning out safe bets that mean people just aren’t excited anymore.
Teams of thousands working on a game designed by committee means no single group really has a vision of the creative vision of the project.
I get it that the marketing budget is important, they need big flashy games to justify the marketing budget required to get cut-through.
Ultimately I think it’s the case that these dev teams are too large, and aren’t making true art anymore, because true art is risky.
Small studios are the ones making art, and some of them are getting cut through into the mainstream. This is where good games exist now.
Well, when you invest $$$ into something that’s meant to be fun and it’s not fun, then there’s your problem. Why not invest in the game designers and scale down the graphics/fancy stuff and exec salaries?
Gen 9 has been a complete failure. PS5 and Xbox Series are not delivering a next generation experience and the companies that produce those consoles have insulted the intelligence of their player bases for too long.
If they want me to buy AAA releases when they come out; they need to be actually fun, no rootkits, no microtransactions.
Exactly. And no game-breaking bugs at launch.
Nintendo for all the awfulness that is their legal department got this right. I pre-ordered Zelda: Echoes of Wisdom, and it worked absolutely fine when I plugged it in. Yeah, there was a day 1 patch (didn’t check the state of things before the patch), but I haven’t had any issues with it so far.
Indies also often get this right. There are plenty of devs I trust to have a solid product day 1. No stupid DRM, microtransactions, etc, just a fun game.
I don’t care too much about graphics, I just want a fun game to play, and I’m unwilling to pay to be a beta tester.
Dear Mr. Sweeney, I fixed your words, thank me later:
A lot of games are released with CEOs earning more money than all developers of the game including outsourced work together, that makes the games too expensive. If the budget would actually go into the game we could have great games that sell.
Unfortunately you rather lay off your employees, pay them less, crunch them and burn them out, save on quality control, sell road-maps instead of a finished game and give your customers a lesser and lesser experience instead of accepting a pay cut.
And I have not mentioned the money you throw out of the window and burn because of your dreams of an “EPIC metaverse”.
F you Mr, Sweeney.
Yeah, it’s fucking awesome! Nothing makes me happier than seeing a AAA studio sink big bucks into a project that was destined to be a dumpster fire, then release it as a timed exclusive loaded with DRM for good measure. I really hate that there are developers falling victim to the overall shittiness of the games industry, but I don’t know how else studios are supposed to learn that people want to buy games, not lease online storefronts. On that note, anyone have any good indie recommendations?
Meanwhile all we need to keep us happy are AA budget games to perhaps dormant franchises which haven’t seen the light of day in a few decades.
We don’t need AAA or … Lol AAAA budget games every time
THQNordic and Nightdive have been carrying this sector of gaming for me lately
Company that makes its money from fraud screams at customers for not being suckers.
News at 7.