• Globulart@lemmy.world
    link
    fedilink
    English
    arrow-up
    19
    arrow-down
    7
    ·
    edit-2
    1 year ago

    Having lots of empty planets is realistic to be fair, but realism is unfortunately boring a lot of the time.

    Personally I’m a big fan of the game but I’ve been pining for a Bethesda game for a long time and I will always enjoy a fetch quest where I have to kill bandits. I totally understand the criticism (although I do think it’s slightly blown out of proportion because it’s Bethesda).

    Overall, the game is good. It’s not great (yet, anyway) but I’m 30ish hours in and I feel like I’m 10hrs in. The quest line I focused on after getting my bearings seems to be one of the better ones and while I prefer exploring in a skyrim/fallout way I have had plenty of fun just dropping by random planets to see what I can find. It’s at least very obvious which planets are boring before you even land on them. Ultimately in real life I think we can be pretty confident that the vast majority of planets and solar systems would be boring as fuck. Starfield needs some aspect of realism so having one or 2 planets or moons/stations per system that are actually worth visiting is a good call in my opinion.

    • sheogorath@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      ·
      1 year ago

      Starfield felt much bigger for me when I didn’t use fast travel. I used to play Elite extensively so needing to walk back to my ship and take off and then needing to plot a course to my destination makes it feel larger. I agree with you on the you’ve felt that you’re only 10 hours in and then when you checked your playtime you’re already 30 hours in.

      In my case I just played a couple of faction quests and I’m already 60 hours in. Coming from Armored Core 6 I just basically spent most of my time building ships.