• jjjalljs@ttrpg.network
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    14 days ago

    It is a peeve of mine in a game where it’s like

    • go to a cave. It’s empty
    • go to a town. Guy says cave is haunted please clear it out
    • go back to same cave. Now it’s full of ghosts and skeletons!

    I feel like this has become less common in the last decade though

    • fibojoly@sh.itjust.works
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      13 days ago

      I really enjoyed the few times in Witcher 3 where I arrived to a quest giver and Geralt was “oh yeah, lucky you I came across this earlier on”. Alas, the few times it happened were so unexpected I completely missed it apart from the “quest complete” kinda pop-up.

    • dan1101@lemm.ee
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      14 days ago

      Yes I don’t like enemies that spawn. Especially in a single player game I think a world where everything gets created with the game world and stays that way is very interesting. Of course it’s good if events can change the sandbox, like if you don’t deal with a goblin camp near the village then they raid the village later.

  • ℍ𝕂-𝟞𝟝@sopuli.xyz
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    14 days ago

    Obvious advertisement is obvious advertisement.

    I looked it up, might try it, it gives off the faintest Morrowind vibes.

  • Kaboom@reddthat.com
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    14 days ago

    It kinda bothers me that they’re making big deals of the bare minimum. Is that where we’re at now?

  • secret300@lemmy.sdf.org
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    14 days ago

    I can already tell it’s gonna flop. I hope I get proved wrong but any AAA game from the past 8 years is dog shit