So they think if GTA6 is worth $100, then their latest climb the towers, fill the map, Ubislop title will also be worth $100?
Good luck with that thinking.
Plus Rockstar don’t need to charge $100 for their game because it will likely sell 200 million copies over the next two gens.
I’m sure it’ll be free from Epic Games in like 4 or 5 years like every other game I’ve been playing recently, so meh.
Bleed them impatient whales, I guess?
I bet it will still be stuffed to the gills with buying things using real money, and the grind will be intentionally miserable to force people to take the shortcut.
I’ve played enough of them that I’m kinda bored of them. I probably only did 10% of the last one. They can ask whatever they want, but I won’t be buying until it’s probably around $20-$30.
Me too. They used to be brilliant pop-culture parodies with great jokes on many levels, yet have a storyline that was both believable, moving, funny and over the top.
Ever since four the line for blurry with saints row, getting wilder and more grindy. But more importantly, the storyline stopped drawing me in like it used to.
Then v happened with the story split up over there characters, none of which really got me invested. The game turned online and therefore much more grindy and less appealing to me.
I may just getting older, but I really don’t care about vi, it will be the biggest game again, but I’ll only have a look when it’s free eventually.
This week I bought and finished two little indie gems, for the price of 5.89 + 4.99. They were great, even if one was a bit short, but I also have around 500 hours on another indie game. Thanks to alpha beta gamer on YouTube i discovered there’s a lot of nice games which focuses on story and mechanics more than graphic. I hope they price Gta VI at 100 $ and it flops.
Titles of those games or it didn’t happen.
Small indie games:
Proximate and Security: The Horrible Nights
500 hours game: Hero’s Hour (I play a bit almost every night before sleeping on my steam deck)
Grandpa Threepwood’s wise words.
No
It’s surprising that games are getting cheaper compared to the cost of living. If you take into consideration the fact that games are becoming more expensive to produce, I really don’t understand it.
Gaming is way cheaper for me than it was during the ps2 or ps3 era.
Still, I don’t want games to become more and more ambitious and cost more and more. So, if I get GTA6, it’s gonna be at a reasonable price, maybe even second hand since I don’t need to directly support Rockstar.
Less physical media, devices, real tangible products and assets. More online intangible products, assets. You can decide if it’s good or bad. I think it’s one thing that’ll change manufacturing and global resource issues long long term for the better less single use BS. But also it will if not regulated allow even more ultra wealthy individuals to multiply their wealth. Furthering the divide. First comes the shit end of the spectrum then eventually the good follows after the shit product era.
Not to mention they sell way more copies of each game than they used to when sales were limited to physical copies.
Ok hear me out. I’m a book author, I write a book and try to sell it for £100 while all my peers are selling books at 60 or 70. I spend the most money imaginable making my book. It’s quite possibly the largest book in existence thanks to the effort of me and 5000 other people. I lie awake at night worrying that we’ll never make back the money we’ve spent on it.
Wait what’s this? Some team of less than 10 people has written a 3-page book and sold it for 2.50? And people are… Buying it?! But why? Look at the size of my book, clearly it must be better because it’s so big, so fancy, so expensive! Every letter cost me millions! I read the 3-page book. It doesn’t have money dropping from each letter like mine. It has a beginning, middle and end but mine has 500 acts each more expensive than the last. Surely it’s not that good… It’s pretty great actually. I have learned nothing from this experience, even though it’s happened a hundred times. I will still make more money than entire countries, somehow.
I’m not an expert here but I’ve read your story. I think you should try writing simpler, well thought out books.
Congratulations on your success though!
I’m okay with game prices going up – they’ve fallen far behind inflation over the decades – though personally I favor DLC rather than one large shebang. Lower risk on both sides.
And there are a lot of games out there that, when including DLC, run much more than $100. Think of The Sims series or a lot of Paradox games. Stellaris is a fun, sprawling game, but with all DLC, it’s over $300, and it’s far from the priciest.
But if I’m paying more, I also want to get more utility out of what you’re selling. If a game costs $100, I expect to get twice what I get out of a competing $50 game.
And to be totally honest, most of the games that I really enjoy have complex mechanics and have the player play over and over again. I think that most of the cost that game studios want is for asset creation. That can be okay, depending upon genre – graphics are nice, music is nice, realistic motion-capture movement is nice – but that’s not really what makes or breaks my favorite games. The novelty kind of goes away once you’ve experienced an asset a zillion times.
I largely agree, though I think $100 is a bit too high.
When I was a kid, I remember games costing about 3-4x higher than a movie ticket ($20 vs $5). That seemed pretty reasonable. An expensive game was maybe 6x higher.
Movies today are ~$10 in my area, so by the above logic, games should be $30-40, with more expensive games at $60-70. $100 is a a bit outside the range of reasonable.
I agree that DLC is the way to go. If I like a game, DLC is a great way to continue the experience. I really like Europa Universalis IV, and buying an expansion every year or two keeps the game fresh.
At that point people should refuse to buy it until it hits 70 or 60. They are going recouperate their investment unless the game is trash.