That was because Unity was going to charge them for every install regardless of new purchase, reinstall, or different platforms. Unity has backed down from that now.
To clarify, Unity backed down for previous versions of Unity. Any game that makes over the revenue limit made with a version later than the update to the terms will still pay that or they now can optionally pay I think a portion of revenue instead.
That was because Unity was going to charge them for every install regardless of new purchase, reinstall, or different platforms. Unity has backed down from that now.
To clarify, Unity backed down for previous versions of Unity. Any game that makes over the revenue limit made with a version later than the update to the terms will still pay that or they now can optionally pay I think a portion of revenue instead.
That’s okay, there shouldn’t be any games made with later versions of Unity, since everyone knows not to use Unity now.