And it’s so annoying to hear the excuse “BEcaUsE tHe sWITCh iS aN UNDErpOWeRed SYsTEm” when the Switch’s launch title was Breath of the Wild.
Not only. BotW was a wiiu title too, so it had to be made considering the limits of wiiu!
In some ways the WiiU was more powerful. For instance the Korok Forest area isn’t nearly as laggy on the WiiU. Also the WiiU was powering 2 screens at once.
The Switch is barely 5 years newer than the WiiU and uses a mobile chipset like a phone (an Nvidia Tegra specifically) where the WiiU used the same desktop class chipset that was in the Xbox 360 and PS3.
Also doesn’t lag on an overclocked switch, the V2 and oled are really downgraded by keeping the memory clock the same as on the v1 Edit: only mem oc is needed, no extra voltage
I really hate the “it’s for kids” argument. Let alone the fact that adults play the games too. It’s for everyone.
Imho the problem with the 3D-era pokemon games isn’t that they look low-fi, it’s that they look low-fi in a boring way. Like they were built from asset-store content from 15 years ago.
If ever there was a game that could’ve gotten away with some weird theme like voxel-art or heavy use of billboarded sprites, it’s pokemon. Like, imagine a pokemon game with pixelated hand-animated textures like in Megaman Legends. That would work.
Cobblemon is a pokémon mod for minecraft, and definitely has a charm to it and fits weirdly well into the minecraft-pixel-art-with-shaders esthetic IMO. Plus the “gotta catch em all” basic gameplay loop meshes well with Minecraft’s incentive to explore the world.
Of course it’s a free mod so it’s a bit rough around the edges and there doesn’t seem to be much to do beyond collect pokémon and build minecraft houses, but in my online circles it certainly has captured a lot more attention than any pokémon game released in the last forever. I would like to think Nintendo is taking notes, but we all know they Don’t Give A Fuck. They’ll pump out any asset flip and people will buy it because they’re nostalgic and Nintendo has a legally enforced monopoly on the franchise.
Is there any kind of battle system
There is, though I can’t tell you how fun it is because I haven’t played it and never cared for the original games’ battle system.
It would be cool to have the original game boy map of pokemon where you can play through the game but at any point walk off the path and build a minecrafy house haha
Both games have full implented battle systems.
Cobblemon allows you to move while battling, and has faint animations.
Pixelmon is more feature complete, but it’s glitchier.
Definitely play it on a server. The procedural generated gyms are cool, but nothing beats humans.
Thanks for calling out Megaman Legends. It’s one of my favorite series of all time and it’s so wildly underrated.
I used to wish for a remaster, but now I don’t want one because I know it’ll be made to shit.
Is that mouth just a texture with the camera angle painted on it?
Honestly that’s just great.
Yup. The game is pretty overrated, imho, but its aesthetic was amazing. No lighting system, everything was hand-shaded with textures that really got the Megaman look. One of a kind style.
Not a very hot take, only corpo bootlickers pretend that Nintendo isn’t squandering the franchise.
It’s supremely frustrating that franchises like these get enshittified to hell and there’s fuck-all anyone can do about it if they are not willing to work completely for free (i.e. fanfiction writers). Same with the Star Wars content mill which also went to shit while we’re forced to sit and watch or give up on the franchise entirely. Or LoTR which in the past 20 years only gave us The Hobbit (🤮) and the Amazon show (🤮🤮).
Human stories were meant to be evolved and expanded on; that’s how all of our ancestors built a rich tapestry of myths and folklore over generations, constantly retelling and updating stories. But we aren’t allowed to.I’m Belgian. My grandparents, my parents, my cousins and my cousin’s children all grew up reading Belgian comics such as Tintin, Spirou&Fantasio, Lucky Luke, the Smurfs, etc, which were written in the mid-20th century. Yet if any of them publishes anything set in those universes they’ll get sued into the ground, so instead these important cultural works are left to rot and wither and be slowly forgotten by each subsequent generation while the Estate shits out a soulless (if not outright racist and sexist which shits on everything that Franquin ever stood for) reboot that no-one cares about every 15 years or so. Such a sad end for such important cultural landmarks that used to be the pride of our country.
Copyright should last 25 years, just like patents. That’s more than enough time to recoup your initial investment and doesn’t prevent you from making money after then, you’ll just have to compete for it on the marketplace of ideas. Isn’t that what capitalists should want?
Something selling in the tens of thousands of millions at every release has zero reason to do better.
If any, it has all the reasons to find the lowest point in which they keep selling that much so they can cut effort as much as possible while maintaining the income.
Pokémon has always been weirdly behind the curve in terms of presentation. People were frustrated by how late they went full 3D and how long they were reusing sprites and sounds, and rightfully so.
I think some of why the GBA games are more fondly remembered is because the one time their visual ambitions and their underlying hardware lined up at all, short of the original games.
I’ve never heard a reasonable explanation for this, honestly. I’m hesitant to say it’s just greed or laziness. I bet the answers are way more interesting.
They are probably highly understaffed. Also underfunded, and working on yearly releases.
There is reason for this: either greed or incompetence. Or both. There is no reason for game freak to keep their studio so small if not to save money or because they can’t manage more people. They have the most profitable IP in the world, it can’t be a lack of funds.
It is worth pointing out that the first few generations were legitimately groundbreaking for mechanics as well.
Myeeeeeh, I don’t know about that. Pokemon is deceptively late, given how rudimentary it looks due to being a GB exclusive. Blue and Red are 1996 games originally. Shin Megami Tensei had been doing monster capture and collection dungeon crawlers for a decade and six games by that point. Final Fantasy VII was less than a year away. Dragon Quest V and VI had done monster capturing and VI had “trainer battles” in an arena.
Pokemon was first to break big in the West and the idea of monster capturing as deck building is executed in a very particular way, but it was definitely pulling very directly from existing sources.
Fair.
I suppose it is groundbreaking in the same way as World of Warcraft and League of Legends are groundbreaking.
Neither of them actually introduced new concepts. But they put them together in a way that no one else had before.
I use the phrase codified. For example Ocarina of Time and Mario 64 didn’t invent fighting or exploring in 3D, but both established a baseline of what it should feel like.
Pokemon took what SMT/Dragon Quest/Mother was putting down, simplified and refined the vibe and made it more accessible.
Part of the problem is a lot of pokemon weren’t designed to live in a world, just be a sprite on a battle screen. It also got more egregious in later titles, but there’s always been some problematic pokemon. So not only do you have to make a ton of models, you have to fudge the scales a lot to make Pidgey vs Onix look remotely good. There’s really no way to make a decent looking game without drastically reducing the scope like pokemon snap did.
It’s okay. Palworld exists and it looks pretty good.
At those times you kind of get why Ninhelldo is suing Palworld. It is not about direct competition (Palworld plays a lot more like Ark than Pokemon); it’s because Palworld makes Pokémon look boring, uninspired, stale.
This video goes into details about why the lawsuit happened, but its more of Sony trying to make Palworld a huge IP that made Nintendo go “now hold on you can’t be throwing monsters out of balls that’s our thing!”
I’m still watching it as it’s a rather long video, but thank you for sharing that.
It’s such a shame. Pokemon has so much potential, but Gamefreak/TPC are… a bit shitty.
They could take a leaf from Morrowind. Open world, but use terrain and fog to hide the limitation and funnel the players along the points of interest.
Then late game let them go nuts, flying everywhere seeing the less than pretty areas.
Like Breath of the Wild had some empty ugly areas, but the worse areas were off the beaten path.
Also the bland areas were also usually hiding a shrine or something.
If they really wanted to kill Palworld, they’d just make a Pokemon game that is similar to it. Both in presentation and mechanically.
But I mean… It’s an over 100-year old Japanese company. Changing how they do shit is unlikely.
Maybe I’m nostalgic, but I think Pokémon graphics peaked with the Gold and Silver generation. They really nailed the color palette in that one.
100%. The graphics may be dated but gen 2 is peak Pokemon aesthetic. Peak sprites and soundtrack.
I think, part of the frustration is that many people have been wishing for realistic Pokemon games for a long time, to experience their favorite anime as if it was real. Pokemon Colosseum gave people a lot of hope when it came out a million years ago and then it’s just been disappointment after disappointment. Even the recent games hardly look better.
While think graphics in pokemon games could be better , also think reactions to them waaaaay overblown
Also :
- No, we don’t need to retvrn to 2d pixel art style
- Pokemon should not lꝏk like octopath traveller . All mockups I seen of it lꝏk ugly , HD2D and pokemon don’t go together imho
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