• drunkosaurus@lemmy.dbzer0.com
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    2 months ago

    Ah Tim, here we go with the “look how brutally honest we are” schtick. Yeah gamers dislike the launcher, but it’s not even about that; it’s about your business practices. Did you forget the part where you took the worst pages from the Xbox/Playstation book and tried to build an exclusivity platform on PC? Trying to buy devs with massive handouts and buy users with free games? We remember, Tim. We remember the Metro Exodus launch and the rest. Personally I can’t do much more than to deny you every single cent I can, but please be assured I’ll be doing that, and I’m pretty sure I’m not alone. I don’t even have an account with you to pick up free games because that’d be one more account that legitimizes your shitty platform. Go bankrupt at your earliest convenience please.

    • JasSmith@sh.itjust.works
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      2 months ago

      I don’t share your frustrations. Games like Control, Alan Wake 2, and Ooblets might never have been made without Epic’s funding. The Ooblets developer in particular stated that Epic’s funding was crucial for their survival. I think exclusivity is a very fair and normal thing to request when funding a game. Valve does it and people are fine with that.

      • drunkosaurus@lemmy.dbzer0.com
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        2 months ago

        Maybe it’s just me but I can’t recall any occasion where Valve said “hey devs, here’s a pile of money but you’re not allowed to sell your game outside Steam”, have any examples in mind?

        • Detun3d@lemm.ee
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          2 months ago

          Had a gamedev from a respected studio tell me that same rumour about Steam pushing exclusivities. All it takes is a little digging to find out that’s false. Some people were upset when Steam was installed with Valve’s own games as a launcher, and later more and more devs launched their games on Steam as a store because they wanted to. The alternative, Games For Windows Live, was lame and unstable. It was just the a smart choice for those that didn’t want to make their own launcher. Also, don’t feed that other troll who’s been posting nonsense everywhere. 🤣 And yeah, even if some good came from milking tons of cash from spoiled kids (I was glad for Oddworld Inhabitants to name one), as a consumer it’s best to just delete your EGS account. If you got a game there for free that you wish to keep just copy its files elsewhere ASAP before deleting your account. Epic Games is known to have randomly deleted games from accounts because of server issues and their customer support will reject complaints about this by default, so getting attached to it’s library is not a good idea.

          Oh! One more thing. Epic Online Services. If it’s optional in a game just disable it. You’ll have less connection issues and in some games you just won’t be able to play online at all if you don’t disable that crap. Same goes for Epic’s Easy Anti-Cheat, some mods let you disable that in a few games and doing so fixes some stutters it causes (night and day difference in Elden Ring). You’re welcome. 🫶

        • JasSmith@sh.itjust.works
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          2 months ago

          Valve purchased the rights to Counter-Strike in 2000, transitioning it from a community-made mod to a retail product. Similarly, Day of Defeat, initially a third-party Half-Life modification, was acquired by Valve, leading to a standalone retail release in 2003. In the case of Dota, Valve hired the mod’s lead developer and secured the intellectual property rights, culminating in the release of Dota 2 in 2013. These games remain exclusive to Steam.

          • drunkosaurus@lemmy.dbzer0.com
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            2 months ago

            These are all Valve not selling their own games outside Steam, their own storefront. Does Epic sell Fortnite anywhere else?

            Metro Exodus’ publisher is Deep Silver. Epic, a storefront, paid through the nose to get exclusivity on distributing someone else’s product. At the last minute.

            They are not the same.

            • JasSmith@sh.itjust.works
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              2 months ago

              What is the distinction for the player? Both Counter-Strike and Control were funded by Valve and Epic, respectively. Both ended up with exclusivity. To the player, what different do the intro logos make?

              It sounds like you’re trying to win by technicality.

        • masterspace@lemmy.ca
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          2 months ago

          Valve never had to because they established a monopoly so developers did that on their own without Valve paying them. Meanwhile Valve has ripped off the entire gaming industry for its entire existence, charging absurd fees to gamers and developers and you guys are all so bought into their monopoly that you blindly praise them for it.

          Gabe Newell is a billionaire. No billionaire earned their money. Every billionaire exploited people for it.

          • ezdrift@lemm.ee
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            2 months ago

            Right, and GOG also “had to” purchase exclusive rights to the games on its platform and force DRM. Oh wait, that didn’t happen.

            • masterspace@lemmy.ca
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              2 months ago

              Oh yeah, let’s all repeat the playbook of GoG, first you just have to spend a decade establishing yourself as the only publisher able to get former Soviet gamers to pay for games rather than pirate them, then turn that trust that you built with two third party developers into a storefront selling their classic titles for them for 6 years, then use your established customer base and goodwill to try and transition into being a proper AAA storefront.

              Totally viable business strategy /s

      • Phen@lemmy.eco.br
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        2 months ago

        And the Ooblets dev was also the one who mocked people who lost interest in the game after it became epic-only - adding a second reason to skip it.

  • entropicdrift@lemmy.sdf.org
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    2 months ago

    Heroic is a FOSS launcher that’s straight up better. They use a sponsored link to get some kickbacks when you buy GoG games thru their launcher. Seems worth doing every once in a while in order to donate to the actual best launcher for non-Steam games

  • Gibibit@lemmy.world
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    2 months ago

    Bit barebones reporting. Here’s an article that at least quotes portions of the interview: https://wccftech.com/epic-games-launcher-is-indeed-clunky-admits-epics-tim-sweeney/

    I can only partially empathize with the argument that Steam is better because of 15 years of refinement. Yes, they have a big featureset, amazing APIs, developer kit, the workshop, the list goes on. There are a lot of technical challenges here.

    However, what cannot be excused with this argument is the Epic Launcher UX being this clunky, lmao. Yes, making a bunch of UI is nontrivial and takes work, but its also not rocket science. The layered and staggered loading of different UI elements and overal slowness of the whole thing cannot be explained by the lifespan of Epic Launcher. Steam was just as responsive on my old Windows XP back in the day as it is now. Throw something like Dear ImGui at a bunch of juniors and they could make something that is snappier than what the Epic Launcher is now.

    Google made a bunch of useful metrics called Core Web Vitals that represent responsiveness pretty well. I’m sure they would score awfully on all of them.

  • Mk23simp@lemmy.blahaj.zone
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    2 months ago

    IMO they should have put their money into making it good before pushing it on users so aggressively, instead of apparently never since it’s been years and they still haven’t made the user experience good.

  • notgivingmynametoamachine@lemmy.world
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    2 months ago

    Who the fuck cares what a man baby who tried to make PC gaming worse for all of us thinks?

    Fuck this punk, FUCK the epic “store”, can’t wait until that POS goes down in flames and all the “it’s just a free game bro” people get their info sold to advertisers.

  • surph_ninja@lemmy.world
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    2 months ago

    Not a fan of exclusives and every company having a launcher, but I could work with it if they didn’t require the launcher to confirm the licensing. So they’ve broken it in a way that forces you to use their shitty launcher, which just highlights how bad it is.

    People can forgive a degree of shittiness, until they’re forced to use your shitty product.

  • Alexstarfire@lemmy.world
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    2 months ago

    You mean the thing we, the customers, have been saying from day 1 is true? How shocking.

    You prioritized game exclusively and free games hoping that would draw in gamers. Instead, people just hoard the free games and spend no money because they don’t like your platform. There was no real reason for anyone to switch and your choices left a sour taste in our mouths.

  • Skullgrid@lemmy.world
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    2 months ago

    It’s because he squandered any goodwill or even playing field it might have by being spyware. Valve earned its trust after people fucking hated steam when it first came out

      • Crikeste@lemm.ee
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        2 months ago

        But does Epic have a fan base that will ignore any and all bad actions taken by the company and viciously support it? No, that’s Valve fanboys

  • masterspace@lemmy.ca
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    2 months ago

    Another thread where gamers praise Valve for ripping them off for years, and think Tim Sweeney is the devil for trying to break into the market.

    • WaitThisIsntReddit@lemmy.world
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      2 months ago

      You can break into the market without exclusivity deals. It helps to have a reason outside of “we want da valve money pls”

      • masterspace@lemmy.ca
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        2 months ago

        Given that they offer half the fees of Valve, it’s more like 'we don’t want to keep having to pay Valve 30% of our entire Revenue on every game we want to sell when we can make a profit running a store that charged half as much.