Gaming enthusiast, writer, artist, and social media ronin. Current denizen of the Dork Web, aka federated media. Doesn’t play well with others.

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Joined 1 year ago
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Cake day: June 16th, 2023

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  • Hardware wise, that’s been pretty much the case forever (example: Atari 5200 is a consolized Atari 400 computer), but it’s that simplified interface and the instant gratification that makes the distinction between the two. On a game system: insert game. Press start. Play game. On a computer? Tons and tons and tons of loading and file management and updates and passwords and downloads and accepting EULAs and Oh God now it’s crashed and I have to start the damn thing all over again.

    Game consoles satisfy that urgent need for “ME GAME NOW.” At least, they used to. In the olden times, you could start a game in the time it takes for you to drop a quarter in the machine and press 1P. Now, it seems like game companies do everything within their power to delay that dopamine fix on consoles… which is uncomfortably close to the gaming experience on computers. “Another cut scene? Gee, great. It’s not like I started this video game to play a video game.”











  • This seems to happen with progressive rock at alarming levels. They just reach a point where they take their pretentious bullshit a little too far, and the fans grow weary of it. You saw that with Jethro Tull, which pushed its luck with A Passion Play after scoring a critical success with Thick as a Brick. Yes took it too far with Topographic Oceans. I’m sure ELP has an album where they pushed the envelope a little too far and pushed away the audience in the process. Unfortunately, that had a pendulum effect, with ELP releasing the wimpy Love Beach in an attempt to reel back in those lapsed fans.